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Posted: Feb 07, 2010 5:26 

http://www.biohaze.com/news/bhzupdate.gif

Two new functions have been added to the Biohaze Community Forums:

1. Reputation System , which consists of giving 'thanks' to a user when their post(s) are helpful. By clicking this button http://biohaze.com/forums/styles/BHZ/imageset/thankposts.gif below a members post, you are giving them one reputation point.

Users may use this feature as many times as they wish, although obvious abuse will result in a warning. Users with the most reputation points will be added to a special ranking and receive special privileges.

If you want to receive a PM when someone thanks you, go to User Control Panel > Board preferences > Notify me if someone thanks my post (select 'Yes'). For a complete list of these actions, you can check the ' Reputation ' link in the navigation bar.

2. Facebook integration . You can now login with your Facebook account and link it with Biohaze (optional). To link/unlink your accounts or invite your Facebook friends to Biohaze, go to User Control Panel > Profile > Edit Facebook settings.

If you are a new user reading this news, you can register simply by clicking "Facebook Connect" at the bottom of the board index without the need of a password. Select your desired username and become part of the Biohaze community in a simplified manner.
Posted: Feb 08, 2010 15:09 

http://images4.wikia.nocookie.net/fallout/images/4/4a/Fallout_NV_logo.png

A lot of tasty info about this is starting to emerge now, there's a blitz coming this month, so now's as good a time as many to start the thread! Most of the stuff that follows is taken from various magazine leaks.

First, some pictures, all scanned. Blatant copy and pasting will follow immediately after, it's all good shit!

http://www.play3.de/wp-content/gallery/new_vegas_scans_070210/thumbs/thumbs_2rzym40.jpg http://www.play3.de/wp-content/gallery/new_vegas_scans_070210/thumbs/thumbs_2s8jngz.jpg http://www.play3.de/wp-content/gallery/new_vegas_scans_070210/thumbs/thumbs_30rvalj.jpg http://www.play3.de/wp-content/gallery/new_vegas_scans_070210/thumbs/thumbs_30t3o2h.jpg

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There is an optional hardcore mode, the character needs to drink water, ammo has weight, healing isn't instant etc. Normal mode is more similar to Fallout 3 gameplay.

The storyline is focused on the New California Republic vs. Caesar's Legion vs. New Vegas residents.

You are not a vault dweller but are given a Pip-Boy by someone who is one.

There is a screenshot of a vault suit as well.

There is an assault rifle looking like the M4, as well as a new big gun with a backpack, held like a minigun.

There are special moves for melee weapons in VATS - specifically a move for a golf club called "Fore" which seems to be a groin shot.

The Hoover Dam is in the game and is supplying electricity to the city.

There is a quest to rescue a ghoul from some super mutants. The ghoul can then become your companion

The Geckos are back.

There are both dumb and intelligent super mutants, including the elite Nightkin.

Some super mutants look similar to the ones in Fallout 3, while others are new. There is e.g. a female super mutant with a 1950s hairstyle who apparently is one of their leaders.

Screenshots include a guy with a beard and straw hat, a ghoul an NCR Ranger

The only picture of New Vegas itself is concept art and not a screenshot

Some location screenshots include a huge model dinosaur advertising a hotel, some satellite dishes, an array of solar panels

A character generation shot showing a "vigour machine" instead of the skill book

NCR base is the McCarran Airport, Caesar's Legion is based in the Vegas Strip, while super mutants are based in a place called Black Mountain. There is also a town called Fremont and another called Primm. A topless reuve is mentioned as being in the latter. Area 51 also appears.

NCR Ranger armor is similar to a brown combat armor with sleeves, there are concept arts of a Ranger

Skils have a bigger effect on conversation choices. E.g. someone with a high Explosives skill may be able to have a coversation about explosives where appropriate.

There is a Reputation system in adition to Karma.

First-person action RPG with the same engine as Fallout 3 (sorry, Van Buren fans).

Set in the Mojave wastelands. Vegas didn't get many nukes. More intact buildings, as well as desert vegetation. Vegas itself is mostly intact.

You don't play a Vault Dweller (or descendant of one) but a courier, left for dead and saved by a friendly robot.

The overarching story is a struggle between the locals, Caesar's Legion (a faction of slavers from the east) and the New Californian Republic. Vegas itself is mostly intact.

Both karma and reputation are tracked. If I'm reading it right there's separate reputations for each of the settlements, as in 1 and 2.

All dialogue options are shown to all players, regardless of whether you have the stats to succeed or not, though there's no punishment for failure.

Bartering is not just lower prices but negotiating for better rewards.

VATS returns, and melee weapons have special moves in it. The golf club has "Fore!", which is a shot to the golf balls (so to speak) that knocks the opponent down. Weapons also now have knock-back upon death, with shotguns sending mans flying.

Super Mutants return, but in two varieties - the smarter ones from Fallout 1, and the idiot ones from Fallout 2. On at least one occasion you can convince them to fight amongst themselves.

New weapons include what appears to be an M4 and a grenade machinegun.

Followers can be managed through a context-sensitive menu, with orders like "follow", "stay" or "attack".

Hardcore Mode! In this mode, Stimpacks heal over time (as opposed to instantly), combat is tougher, ammo has weight and you can suffer dehydration, so keep some water on you!

One of the screenshots has a Super Mutant with a blonde wig and pink heart-shaped glasses.

You're a courier, wounded and left for dead in a shallow grave. A friendly robot, Victor, digs you out, and his doctor owner Mitchell patches you up. You take a "vigour test", which is some sort of electric parlour game. This decides who you are and sets up SPECIAL. You can also take some Rorschach tests, but the mag says this is for fun. The Doc then gives you a Pipboy as he was once a Vault dweller.

Hoover Dam", and "Helios" (a solar plant, confirmed by the mag to have been built by Poseidon) are fought into and then you can direct the power to wherever you choose. In the case of Helios you can also keep the plant for your self use the energy to call down a powerful laser, or even try to distribute to all equally, however there is a risk of overloading the reactors.

There is a "reputation system", in which all three factions (NCR, Ceasar's Legion and the locals) will either see you as good or bad toward them individually.

There is a screenshot of three Capital Wasteland mutants running toward the player, who is wielding what *looks* to be a heavy incinerator, but has a TV screen and no flamer fuel tanks. He's also wearing NCR combat armour, which is in gold/mustard colours.

There are two separate screens of supermutants that look to be more local, grey skin, and the two are wearing very different clothes. One is Tabitha, who is hearing a blonde wig and love heart glasses. The mag implies she's "not all there".

One that quest, you rescue Raul, a ghoul who Tabitha kept alive to fix her favourite robot. He appears to be a follower, as the mag says you can give him items, and also commands, such as "stay, follow or attack", and also tell him to switch to melee, in which case he'll mutter "sure, I'll put away my rather effective gun, and switch to this piece of um, metal tubing here".

From what I read, the "all dialog" thing seems to imply there will be failures for skill checks as well as speech checks, though, as the mag states, there is no penalty for failing a skill check. In fact, the mag gives an example: A woman who the player tried a Sneak skill attempt on in conversation failed when convincing her an ambush would help the town be rid of a gang of raiders. She simply says ""Good luck with your, uh, ambush"

And then if all this wasn't enough, there's a little more clarification on some of it...

JE Sawyer on dialogue skills :

This is how it works. Each skill-based dialogue option has two different texts: one for high skill (which will result in success) and one for low skill (which will result in failure). If you do not meet the required threshold, you see the latter.

Jason Bergman on Area 51 :

The Area 51 thing was pure speculation on PC Gamer's part. We did not show it or confirm whether or not it's in there. PC Gamer put it in because it's Nevada, and they think that means it will be in there. I'm not saying it is or isn't, just that we haven't said either way.

More JE Sawyer on dialogue :

There are a few reasons for including this: * In the same way that a locked safe beyond your Lockpicking skill indicates, it lets the player know that there's an option here. * Some of the NPC responses to low skill checks can be pretty entertaining. I also do want to clarify what is meant by "no penalty for failure] All it means is that you won't wind up in a worse position than you were before selecting it. If a dude bursts in and is intent on killing you, he's still going to want to kill you if you fail the Speech check to talk him out of it.

Josh on hardcore mode :

It's true that a lot of people have modded in those features, but a lot of the things in Hardcore mode are also things that I personally wanted to play the game with. I realize not everyone does, but it's the only way I play it.

And apparently people are worried about how much money all the dialogue is going to cost :

When taken in the context of all of the VO that needs to be recorded for the game, alternate responses for low-skill dialogue checks account for a very small percentage of lines. F3 also (often) had alternate lines for failed skill checks; they just originated from the same player line. Player lines aren't voiced, so there's no real increase there.
Posted: Feb 09, 2010 9:33 

http://www.biohaze.com/news/bio5ae_lastmercs.jpg

With the help of a great friend, Biohaze has secured high-resolution scans of Biohazard 5 Alternative Edition coverage. This week's issue of Famitsu officially unveiled the presence of Rebecca Chambers and Barry Burton as the final two playable characters in The Mercenaries Reunion for Biohazard 5 Alternative Edition. As we all know, both characters were supporting characters for Chris and Jill during the original Biohazard. Rebecca went on to be the co-star of Biohazard 0, and had a major role in The Umbrella Chronicles. Barry made a cameo in the ending of Biohazard 3: Last Escape and starred in Biohazard Gaiden.

Also in the issue is more coverage of Lost in Nightmares and Desperate Escape. Lost in Nightmares is particularly interesting in that it seems to have camera angles that resemble the remake of Biohazard.

The game hits the PS3 in Japan in 9 days, on February 18, 2010.

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Posted: Feb 10, 2010 10:43 

Did you save at the point where it's too late to go back? I'm a cautious gamer when it comes to save files, whenever a game prompts me that 'the end is near, would you like to save?' I always put it in a new file, incase they don't let me go back. Cause I was gonna say, you could go back to your storage or back to the museum and find a vest with Cure on it. Auto Pot is critical in that game, I honestly don't know how you made it that far without it. :lol:
Posted: Feb 10, 2010 9:58 

You should be around level 33-34 by that point. Are you getting stuck while she's like floating around with the big red bulb on her legs?

What I remember is having my vest equipped with auto cure, keep as much distance as possible. KEEP HASTE ON. It lets you easily dodge nearly all her attacks. Focus on one area at a time. I usually kill her big butt first, but yeah I don't remember if that matters or not. xD
Posted: Feb 14, 2010 18:14 

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Posted: Feb 15, 2010 21:23 

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By: Yama & cvxfreak

Biohazard 5 Alternative Edition (known as Resident Evil 5: Gold Edition outside Asia) is an expansion release of the original 2009 game, containing two new chapters, an additional minigame, a new set of costumes and new playable characters, shedding more light on the important plot developments left unanswered in the original release. It is available as DLC for both the PlayStation 3 (PlayStation Network) and Xbox 360 (Xbox Live), and as a complete disc for the PlayStation 3 only. The DLC and PS3 disc-release content are otherwise identical.

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In August 2006, Jill Valentine and Chris Redfield travel to Europe to seek the location of Ozwell E. Spencer, one of the three original founders of the former Umbrella Corporation. Infiltrating his giant residence, Chris and Jill are reminded of their first encounter in the Spencer Mansion thanks to the architectural similarities. This mansion looks empty, but they soon discover creatures running loose and booby traps set to prevent them from advancing.

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After Chris and Sheva Alomar save Jill, they leave her behind to pursue Wesker at her insistence. Soon, she encounters Josh Stone, who assisted Chris and Sheva earlier. Jill realizes that she has vital information that can help Chris in his fight against Wesker, so together, she and Josh fight through Majini hoards in order to retrieve a helicopter that can take them to Chris and Sheva before it’s too late.

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The Mercenaries Reunion plays the same as the original mode, which involves killing enemies within small timeframes to form chain combinations in order to score points. The Mercenaries Reunion features modified stages and a new set of characters.

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Rebecca Chambers
Barry Burton
Excella Gionne
Josh Stone

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A fourth costume option for Chris showing him in an exoskeleton-like armor suit.

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Sheva in a similar outfit to Ingrid Hunnigan, who was Leon S. Kennedy’s support during Biohazard 4 and Biohazard Degeneration. Originally from the PC version.

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The closest thing anyone will ever get to a shirtless Chris. Originally from the PC version.

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Sheva in a Little Red Riding Hood outfit.

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Biohazard 5 Alternative Edition was originally to include functionality with the PS3 Wand, allowing an aiming system previously seen with Biohazard 4: Wii Edition. By moving the wand, an on-screen reticule would move accordingly, allowing for easier and faster aiming. Capcom has promised to include the functionality at a later date via download, when Sony launches the new controller in 2010.

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PlayStation 3 Premium Theme (¥200) - Japanese PlayStation Store Only

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Xbox 360 Avatar Clothing
Coming Soon to the Xbox LIVE Marketplace

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*$ Prices in USD

http://biohaze.com/yama/bh5ae/ps3.jpg

http://i46.tinypic.com/xe0w9t.jpg http://i46.tinypic.com/2ilizox.jpg http://i46.tinypic.com/2a7x8b9.jpg

Biohazard 5 Alternative Edition – JAPAN – February 18, 2010 - ¥4990
Resident Evil 5 Gold Edition – NORTH AMERICA – March 9, 2010 - $49.99
Resident Evil 5 Gold Edition – PAL – March 12, 2010 – Various

http://biohaze.com/yama/bh5ae/360.jpg

http://i46.tinypic.com/168bpci.jpg http://i46.tinypic.com/2f0gmeg.jpg

NOTE: All Xbox 360 disc SKUs contain the original game with download codes for the same DLC detailed below.

Resident Evil 5 Gold Edition – NORTH AMERICA – March 9, 2010 - $49.99
Resident Evil 5 Gold Edition – PAL – March 12, 2010 - Various

http://biohaze.com/yama/bh5ae/26.jpg

http://biohaze.com/yama/bh5ae/ps3.jpg

Lost In Nightmares
JAPAN – March 11, 2010 - ¥500
NORTH AMERICA – February 18, 2010 - $4.99

Desperate Escape
JAPAN – March 25, 2010 - ¥500
NORTH AMERICA – March 4, 2010 – $4.99

Costume Pack 1 (Exoskeleton, Office Lady)
JAPAN – March 11, 2010 - ¥200
NORTH AMERICA – February 18, 2010 - $1.99

Costume Pack 2 (Warrior, Folklore)
JAPAN – March 25, 2010 - ¥200
NORTH AMERICA – March 4, 2010 - $1.99

http://biohaze.com/yama/bh5ae/360.jpg

Lost In Nightmares
JAPAN – March 4, 2010 – 400 MSP
NORTH AMERICA – February 17, 2010 – 400 MSP

Desperate Escape
JAPAN – March 18, 2010 – 400 MSP
NORTH AMERICA – March 3, 2010 – 400 MSP

Costume Pack 1 (Exoskeleton, Office Lady)
JAPAN – March 4, 2010 – 160 MSP
NORTH AMERICA – February 17, 2010 – 160 MSP

Costume Pack 2 (Warrior, Folklore)
JAPAN – March 18, 2010 – 160 MSP
NORTH AMERICA – March 3, 2010 – 160 MSP
Posted: Feb 16, 2010 0:01 

Proper topic I'd say. Got those off the PS3 save data:

Image

This one is larger and has a mansion exterior background.

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Posted: Feb 18, 2010 15:59 

Made a Jill avatar this morning:

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Posted: Feb 20, 2010 1:17 

Just found a really annoying "glitch" during the puzzle in the cells area, if you kill more than one keeper of madness at once basically you're fucked and forced to restart the level from the beginning. :-/
That happened to me too when I restarted from the checkpoint after killing two at once, but I found the 4th piece in the water near the emblem pedestal.
Posted: Mar 04, 2010 17:23 

SG79 wrote:
Since I lack a 360, I'm hoping for a platform parity this time around.


Good news for you SG. Mikami just stated that the PS3 is the lead SKU this time around. :smile:

Also said a PC version is undecided at the moment.
Posted: Apr 01, 2010 16:07 

I said it in the movie thread, Wesker doing stuff makes this the best RE movie. No contest. I don't even have to see it,that one picture is better than all the RE movies together.
 Post subject: Re: Competitive Fighters
Posted: Apr 12, 2010 20:52 

This thread can be fun again.
http://biohaze.com/forums/images/avatars/gallery/HK%20Toons/G4.jpg
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Posted: Apr 13, 2010 23:50 

I think the lesson we Biohazard fans have learned these years, is that documented files have more story/backstory than any of the games' cutscenes lol.
Posted: Apr 24, 2010 15:20 

MvC doesn't interest me but it is nice to see Chris in there. Still they need Wesker, most logical choice by far.
 Post subject: Re: Oh my god......
Posted: May 16, 2010 19:51 

Playing with Ikari sounds like such fun and games.
 Post subject: Re: PlayStation Thread
Posted: Jun 21, 2010 3:28 

Ya its almost like..

Sony: Ya I know im not perfect but......... What? You want to give us money? Ok wow thanks.. heres a bunch of free shit. Just keep giving us money and we`ll keep giving you free shit all the time. And discounts. Maybe I can afford to fix some more things here and there so you can use me easier. I love you too.

Microsoft: Oh whats that? You say you want to actually use your systems features? Give me your fucking money. And do it next year too bitch. Actually give it to me for about 7 years. Peace!

Nintendo: 18392048372..... FUCK!$%&@
Posted: Jun 28, 2010 11:53 

fredo1990 wrote:
because capcom is retarded and doesn't like making money
Capcom. Damned if they do, damned if they don't. They release a product on multiple formats, they're milking it. They release a product on one format, and they don't like making money.
Posted: Aug 19, 2010 9:59 

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Posted: Sep 13, 2010 2:48 

FoxyAreku wrote:
I'd say Dead Rising as a story just as good as RE, if not better. RE does have more likable characters though.

RE DID have more likable characters. They are pushing it these days. RE4 Leon is UUHHHGGG. RE5 Chris is hilarious. They killed Wesker off so.....
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