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Posted: Jan 21, 2010 9:54 

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The news broke out yesterday that Excella would be the sixth officially announced playable character in Mercenaries. Now check out the high-resolution Famitsu scans of the coverage below.

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Posted: Nov 15, 2009 12:27 

Yeah so Capcom left a pretty big mess with the ending of Seperate Ways and the story of Resident Evil 5. Let us begin:

1) In the English version of Resident Evil 4, we are led to believe that there is a "Master Plaga" specimen which is of dire importance to three groups: Albert Wesker, the Los Illuminados, and The Organization. Ada Wong is sent to retrieve it by Wesker and the Organization, but is secretly working against Wesker.

2) This is actually complete bullshit, at least until we finish this. Ada retrieves 8 Plaga samples (in the Japanese version, known as "kiseitai", parasite body), and retrieves the "sample" which is of major importance (known as "shihaishu", dominant species). It just so happens that Master and Control mean the same thing here. Go figure.

3) The English version of Seperate Ways explicitly states that The Organization requires samples of the parasites themselves to conduct tests and confirm or disprove theories concerning how they work. Wesker also wants them for more sinister ends. According to the English ending, Ada sends Wesker "a different present, just as the Organization ordered". In the Japanese version, this reads "I gave Wesker another present. As per the orders of the "organization"". So Ada retrieves the samples and sends Wesker something else. All fine and dandy for now... then come RE5.

4) From the very offset, it is apparent that Tricell and Albert Wesker have managed to get Las Plagas. Including Control Plagas. How? Didn't Ada send Wesker a "different present"? Well, we'll come to that soon. In the official Resident Evil 5 guide, it is also mentioned by the developers that Wesker managed to get Las Plagas from a side-game in Resident Evil 4. This is backed up by what is seen in the game, and also by the loading screen timeline which says he got them from Ada Wong.

5) Pretty messed up so far isn't it? Well blame Capcom's piss-poor knack at explaining things. Lets take to the skies! I mean the guides.

6) Alright, since we have begun translating the Biohazard Kaitashinsho guides we have discovered some of the most interesting information that, to be honest, blew my fucking balls to bits. Whats sad is that this information is completely lost to the majority of the population since, y'know, we can't read Japanese (though some of us are trying to learn!). We at Project Umbrella are essentially making it our mission to bring this information out of the rut and make it available to EVERYONE. So far, we're succeeding. With the help of the Biohazard 5 Kaitaishinsho guide, we have solved this plot hole. And with a single enemy bio, no less:

Irving Transformed

When facing Chris and Sheva, Irving injected himself with the embryo of the "Control Plagas" parasite in the way of solution, and transformed into a giant aquatic creature. Because it has obvious differences in appearance with the parasite used by the chief plotter in the South Europe Incident, it is supposed to be a modified subordinate Plagas parasite similar to those in that incident. However, it also has some characteristics of the Control Plagas. Injecting the parasite won't make the host lose his mind, and makes it possible to control the parasite with the host's will. The new type of Plagas have had other ways to control and command, so the purpose of its development is only to improve its fighting abilities.

Did I just blow your fucking mind, or did I just blow your fucking mind? Yes you heard that right. There is an entirely new type of Plagas that has gone unmentioned for two complete games. And here we have it in a single enemy bio. THX CAPCOM

7) So how does this bio solve this entire debacle? Well to begin, the bio outright states that Saddler had a Control Plaga, and that the one injected by Irving appeared different. But didn't Wesker get the Control Plaga, shouldn't they not have to mention this? Well, no. Read on. It mentions that the Plaga injected by Irving is actually a modified Subordinate Plaga "similar to those in that incident" (this quote refers to Bitores Mendez and Ramon Salazar, who were initially believed to have Control Plagas as well). It has characteristics of the Control Plagas, in that injection won't cause the host to lose his mind. Seem familiar? Oh, and apparently the Control Plaga isn't even used to control other Plagas in RE5, as they have "had other ways to control and command" the new types of Plagas. This is backed up by one of the files in the game which state that Control Plagas aren't actually needed to control the Majini.

8) Mind blown. So back to RE4. This modified Subordinate Plaga has actually existed before RE5, and is present in RE4 as stated by the bio. Though you wouldn't know that with Capcom's exceptional story-telling. So, now we can pin-point that there are actually only TWO "real" Control Plagas in the series. One was injected into Osmund Saddler, as implied by the bio, and the other was retrieved by Ada. So THATS why they called it their "lifeblood", and why they were so intent on getting it back. It was one-of-a-kind. In the English version of RE4, Jack Krauser states that his mission is to retrieve "the sample Saddler developed, thats all". In the Japanese version, Krauser actually says "raised", as in bred or cultivated. Its importance just went up a few nothces, dont you think?

9) Go to 10

10) Time for the finalé. What does all this mean? We have a Control Plaga imposter type Plaga... imposter you say? Didn't Ada say, rather sarcastically, that she sent Wesker a "different" present? Wouldn't Wesker make it his mission to hunt her down and choke a bitch if he knew she screwed him over? What if he didn't know? Wouldn't it be pretty stupid if the Organization ordered Ada to send Wesker (a traitor with an alliance with a rival company, Tricell at the time) something that could potentially shift the balance of the world rather quickly? Yeah it would be stupid but hey Capcom don't seem to want to make you aware of it.

Bottom line? Ada sent Wesker the modified Subordinate Plagas, which has some characteristics of the Control Plaga. She kept the real, purebred Control Plaga and gave it to the Organization. Now doesn't that make more sense than the clusterfuck we were left with?

Hope this was as informative for you any of you as it was for my plot-obsessed ass. Word to Capcom; stop screwing us over please. ;_;


Special Thanks to Prime Blue for bringing the colossal fuck-up to my attention, and much more thanks to BioTech who made the solution possible.
 Post subject: Re: About Alexia's form
Posted: Feb 08, 2010 3:59 

No way Alexia could survive that.
 Post subject: Re: Submit News
Posted: Feb 06, 2010 17:31 

Yama wrote:
That's why I pay him the big bucks.
*ahem*
Mr. Rod wrote:
Please limit your posts here for news submissions only, thanks.
For fuck's sake!
Posted: Feb 08, 2010 15:09 

http://images4.wikia.nocookie.net/fallout/images/4/4a/Fallout_NV_logo.png

A lot of tasty info about this is starting to emerge now, there's a blitz coming this month, so now's as good a time as many to start the thread! Most of the stuff that follows is taken from various magazine leaks.

First, some pictures, all scanned. Blatant copy and pasting will follow immediately after, it's all good shit!

http://www.play3.de/wp-content/gallery/new_vegas_scans_070210/thumbs/thumbs_2rzym40.jpg http://www.play3.de/wp-content/gallery/new_vegas_scans_070210/thumbs/thumbs_2s8jngz.jpg http://www.play3.de/wp-content/gallery/new_vegas_scans_070210/thumbs/thumbs_30rvalj.jpg http://www.play3.de/wp-content/gallery/new_vegas_scans_070210/thumbs/thumbs_30t3o2h.jpg

http://www.play3.de/wp-content/gallery/new_vegas_scans_070210/thumbs/thumbs_8vt3rt.jpg http://www.play3.de/wp-content/gallery/new_vegas_scans_070210/thumbs/thumbs_9a0ehi.jpg http://www.play3.de/wp-content/gallery/new_vegas_scans_070210/thumbs/thumbs_ok7d3q.jpg http://www.play3.de/wp-content/gallery/new_vegas_scans_070210/thumbs/thumbs_spjjvb.jpg

There is an optional hardcore mode, the character needs to drink water, ammo has weight, healing isn't instant etc. Normal mode is more similar to Fallout 3 gameplay.

The storyline is focused on the New California Republic vs. Caesar's Legion vs. New Vegas residents.

You are not a vault dweller but are given a Pip-Boy by someone who is one.

There is a screenshot of a vault suit as well.

There is an assault rifle looking like the M4, as well as a new big gun with a backpack, held like a minigun.

There are special moves for melee weapons in VATS - specifically a move for a golf club called "Fore" which seems to be a groin shot.

The Hoover Dam is in the game and is supplying electricity to the city.

There is a quest to rescue a ghoul from some super mutants. The ghoul can then become your companion

The Geckos are back.

There are both dumb and intelligent super mutants, including the elite Nightkin.

Some super mutants look similar to the ones in Fallout 3, while others are new. There is e.g. a female super mutant with a 1950s hairstyle who apparently is one of their leaders.

Screenshots include a guy with a beard and straw hat, a ghoul an NCR Ranger

The only picture of New Vegas itself is concept art and not a screenshot

Some location screenshots include a huge model dinosaur advertising a hotel, some satellite dishes, an array of solar panels

A character generation shot showing a "vigour machine" instead of the skill book

NCR base is the McCarran Airport, Caesar's Legion is based in the Vegas Strip, while super mutants are based in a place called Black Mountain. There is also a town called Fremont and another called Primm. A topless reuve is mentioned as being in the latter. Area 51 also appears.

NCR Ranger armor is similar to a brown combat armor with sleeves, there are concept arts of a Ranger

Skils have a bigger effect on conversation choices. E.g. someone with a high Explosives skill may be able to have a coversation about explosives where appropriate.

There is a Reputation system in adition to Karma.

First-person action RPG with the same engine as Fallout 3 (sorry, Van Buren fans).

Set in the Mojave wastelands. Vegas didn't get many nukes. More intact buildings, as well as desert vegetation. Vegas itself is mostly intact.

You don't play a Vault Dweller (or descendant of one) but a courier, left for dead and saved by a friendly robot.

The overarching story is a struggle between the locals, Caesar's Legion (a faction of slavers from the east) and the New Californian Republic. Vegas itself is mostly intact.

Both karma and reputation are tracked. If I'm reading it right there's separate reputations for each of the settlements, as in 1 and 2.

All dialogue options are shown to all players, regardless of whether you have the stats to succeed or not, though there's no punishment for failure.

Bartering is not just lower prices but negotiating for better rewards.

VATS returns, and melee weapons have special moves in it. The golf club has "Fore!", which is a shot to the golf balls (so to speak) that knocks the opponent down. Weapons also now have knock-back upon death, with shotguns sending mans flying.

Super Mutants return, but in two varieties - the smarter ones from Fallout 1, and the idiot ones from Fallout 2. On at least one occasion you can convince them to fight amongst themselves.

New weapons include what appears to be an M4 and a grenade machinegun.

Followers can be managed through a context-sensitive menu, with orders like "follow", "stay" or "attack".

Hardcore Mode! In this mode, Stimpacks heal over time (as opposed to instantly), combat is tougher, ammo has weight and you can suffer dehydration, so keep some water on you!

One of the screenshots has a Super Mutant with a blonde wig and pink heart-shaped glasses.

You're a courier, wounded and left for dead in a shallow grave. A friendly robot, Victor, digs you out, and his doctor owner Mitchell patches you up. You take a "vigour test", which is some sort of electric parlour game. This decides who you are and sets up SPECIAL. You can also take some Rorschach tests, but the mag says this is for fun. The Doc then gives you a Pipboy as he was once a Vault dweller.

Hoover Dam", and "Helios" (a solar plant, confirmed by the mag to have been built by Poseidon) are fought into and then you can direct the power to wherever you choose. In the case of Helios you can also keep the plant for your self use the energy to call down a powerful laser, or even try to distribute to all equally, however there is a risk of overloading the reactors.

There is a "reputation system", in which all three factions (NCR, Ceasar's Legion and the locals) will either see you as good or bad toward them individually.

There is a screenshot of three Capital Wasteland mutants running toward the player, who is wielding what *looks* to be a heavy incinerator, but has a TV screen and no flamer fuel tanks. He's also wearing NCR combat armour, which is in gold/mustard colours.

There are two separate screens of supermutants that look to be more local, grey skin, and the two are wearing very different clothes. One is Tabitha, who is hearing a blonde wig and love heart glasses. The mag implies she's "not all there".

One that quest, you rescue Raul, a ghoul who Tabitha kept alive to fix her favourite robot. He appears to be a follower, as the mag says you can give him items, and also commands, such as "stay, follow or attack", and also tell him to switch to melee, in which case he'll mutter "sure, I'll put away my rather effective gun, and switch to this piece of um, metal tubing here".

From what I read, the "all dialog" thing seems to imply there will be failures for skill checks as well as speech checks, though, as the mag states, there is no penalty for failing a skill check. In fact, the mag gives an example: A woman who the player tried a Sneak skill attempt on in conversation failed when convincing her an ambush would help the town be rid of a gang of raiders. She simply says ""Good luck with your, uh, ambush"

And then if all this wasn't enough, there's a little more clarification on some of it...

JE Sawyer on dialogue skills :

This is how it works. Each skill-based dialogue option has two different texts: one for high skill (which will result in success) and one for low skill (which will result in failure). If you do not meet the required threshold, you see the latter.

Jason Bergman on Area 51 :

The Area 51 thing was pure speculation on PC Gamer's part. We did not show it or confirm whether or not it's in there. PC Gamer put it in because it's Nevada, and they think that means it will be in there. I'm not saying it is or isn't, just that we haven't said either way.

More JE Sawyer on dialogue :

There are a few reasons for including this: * In the same way that a locked safe beyond your Lockpicking skill indicates, it lets the player know that there's an option here. * Some of the NPC responses to low skill checks can be pretty entertaining. I also do want to clarify what is meant by "no penalty for failure] All it means is that you won't wind up in a worse position than you were before selecting it. If a dude bursts in and is intent on killing you, he's still going to want to kill you if you fail the Speech check to talk him out of it.

Josh on hardcore mode :

It's true that a lot of people have modded in those features, but a lot of the things in Hardcore mode are also things that I personally wanted to play the game with. I realize not everyone does, but it's the only way I play it.

And apparently people are worried about how much money all the dialogue is going to cost :

When taken in the context of all of the VO that needs to be recorded for the game, alternate responses for low-skill dialogue checks account for a very small percentage of lines. F3 also (often) had alternate lines for failed skill checks; they just originated from the same player line. Player lines aren't voiced, so there's no real increase there.
Posted: Feb 09, 2010 3:13 

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YES!

Cannot wait to play as Barry and Rebecca! :mrgreen:
Posted: Feb 09, 2010 9:33 

http://www.biohaze.com/news/bio5ae_lastmercs.jpg

With the help of a great friend, Biohaze has secured high-resolution scans of Biohazard 5 Alternative Edition coverage. This week's issue of Famitsu officially unveiled the presence of Rebecca Chambers and Barry Burton as the final two playable characters in The Mercenaries Reunion for Biohazard 5 Alternative Edition. As we all know, both characters were supporting characters for Chris and Jill during the original Biohazard. Rebecca went on to be the co-star of Biohazard 0, and had a major role in The Umbrella Chronicles. Barry made a cameo in the ending of Biohazard 3: Last Escape and starred in Biohazard Gaiden.

Also in the issue is more coverage of Lost in Nightmares and Desperate Escape. Lost in Nightmares is particularly interesting in that it seems to have camera angles that resemble the remake of Biohazard.

The game hits the PS3 in Japan in 9 days, on February 18, 2010.

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Posted: Feb 10, 2010 8:51 

If one of the resident graphics experts could come up with a graphic for this i'd appreciate it. I'm between laptops at the moment and don't have any graphics programmes on this one.

And Los Jilluminados, don't say i never do anything for you!
Posted: Feb 09, 2010 17:30 

Okay, as promised. Here is the first part, the only completely original chapter in the whole book.

PREFACE

This story is about a screen; about a powerful, invisible shield called Umbrella. It is of course, a purely hypothetical story.
Some countries in this world are referred to as ‘rogue states’. They say that they support terrorism, and that they are both militarily and economically placed under huge pressure. However, other countries are considered to be ‘developing a social network’ and receive every possible assistance.
There are still many people who are foolish enough to believe that a clear dividing line differentiates the good from the bad and the bad countries that are spawned by the good countries must be punished with a vengeance. These days, even a primary school child would know that such distinctions are completely arbitrary, and only on the basis of profit and power are these interests taken.
Who is good? Who is evil? Who has the power to decide? Ground water, which, depending on how you see it, perhaps not even the ‘good guys’ can be counted.

Figuratively speaking, a cold, poisonous rain patters onto our world. Because of this poison rain, we are all dependent on a screen in order to survive. Anyone who has found a place under this umbrella can anticipate as much support as possible. But those who are not under this umbrella will be declared a rogue state.


The beginning of this legend was in 1967 in the tower room of an old castle. The castle was owned by Ozwell E. Spencer, a Lord well known throughout Western European nobility. Lord Spencer had put parts of his castle under the disposal of a certain Dr. James Marcus who had for many years been in the employment of a prestigious Swiss university.
Marcus was discovered at this university thanks to his research about the extinct earth-antiquity of microbes to a very interesting virus. However, there was a conflict of interests between different groups inside the institute, of which Marcus found himself once again on the losing side. This led to him being sidelined and relegated to a meaningless position. This was due to a scandal which involved falsified test results, with Marcus stood at the end of the line with no one to pass the buck onto, despite him having nothing to do with the whole affair. But even this was not the end of his losing streak. His previously very generous research grants, which came largely from public funds, were radically cut back. The university did not prevent him from continuing his research; however, they refused him any further financial support. This was a clear sign to Marcus that his days at the institute were numbered.
In a seemingly hopeless situation, Marcus contacted his old friend Spencer and pleaded with him for financial support. Spencer responded promptly. He first made enquiries about Marcus’s research, and gave him an answer just a few days later. His offer was, however, subject to two conditions: First, Marcus would leave the university immediately. The Spencer foundation would occupy him with a much more generous salary than he had ever received from the university. Secondly, Marcus had to keep the final results of his research under strict secrecy. If these two conditions were met, Marcus would have state of the art lab facilities at his disposal and a place to live. Any contacts with the outside world were to be avoided if possible.
Well, Marcus probably would not have made this pact with the devil were it not for the fact he could immediately continue his research.
Spencer’s offer seemed very generous and he readily agreed. The two then employed another nobleman, a man named Edward Ashford. Marcus’s future was now secured, his epoch-making research could continue.
On the day when Marcus finally reaped the fruits of his years of work on microbes, he ran around purple-faced through the laboratory and was excited as a teenager would be before his first date.
“Please understand me, Ashford! This discovery will shake the world! It is nothing less than the fulfilment of an ancient dream of humanity!”
“I have sympathy for your feelings,” said Edward Ashford sleepily. He was slumped over his chair as he sat. “But to wake and get me up in the middle of the night from my sleep! What you believe, as I feel…”
“I beg you! Don’t imagine it like that! After all, this is about a miracle! The discovery of a miracle!”
“You know…”
Ashford looked for a moment at the ceiling.
“What?”
“Lord Spencer is not here. He hates it if one bullies him. I am against most probably too good-natured.”
“All right. Nevertheless, Ashford, you have to watch this! Here!”
Marcus brought the image of the scanning electron microscope on the monitor. The otherwise pitch-black screen showed some objects resembling rice grains with tails.
“Look closely,” he said with the pride of a boy showing his best friend his most valuable toy. “These are E.Coli.”
Ashford was unimpressed. “Well you may be surprised, but I actually recognise…”
“I have killed them with the help of 0.1 ppm of chlorine.”
“I understand. So you have woken me up in the middle of the night to show me a dozen dead E.Coli?”
“Shush!”
Marcus put his finger to his lips and pointed to the screen.
With a very thin needle, something was injected into the nucleus of the dead coliform bacteria. Amazingly the bacteria suddenly began to beat wildly in frenzy. More than that, they became longer and longer and eventually divided in the middle to form to separate parts.
“They divide, Ashford!”
Marcus had tears in his eyes. But Edward didn’t seem to share his excitement in the least.
“Doctor…” Edward’s voice indicated he was clearly annoyed. “It is surely not the first time that cells emerge from a state of apparent death and re-animate. Such a thing is even common in higher organisms, but…”
“Wrong, wrong,” interrupted Marcus, violently gesturing with his hands. “This is something completely different! These cells are not apparently dead! Their nuclei were destroyed completely, their cells completely perforated. They were completely dead, completely dead. And then, after I gave them our aforementioned virus – you know the original virus already and implanted it – they began to grow and multiply again!”
On the screen it was clearly visible, as the revival of the coli form of bacteria continued to increase with almost incredible speed. Edward stared at the image.
“Completely dead,” he murmured thoughtfully.
“Exactly. Without a doubt. Why would I lie? And everything is described in this document!”
Marcus handed Edward a thick wad of paper.
“Should I read it all now?”
“No. I will briefly explain it to you. You are not a layman. One look at the test results and you have understood what an amazing thing this is. So, what you see here are the old drawings of an experiment in which the Miller Experiment of 1953 has been recreated here more or less. I have a glass beaker with methane, ammonia, hydrogen and water vapour filled and hermetically sealed. Into this mix I gave ten units of the original virus, which previously was killed with 1ppm of chlorine. It has then been heated and exposed to an electrical discharge. Now, what do you believe was the outcome?”
“You’ve already told me. Basically, you have repeated the Miller experiment. I’m sorry, but the results of this experiment have been known for years.”
“Listen to me! In principle, it is the Miller experiment. He has simulated a primitive atmosphere and provided evidence that life could form in this atmosphere of organic compounds. And from this arose, ultimately, life. This is however, about something completely different! Well, to the point that from amino acids and proteins, nucleic acids occur in both experiments. But in my case the protein eventually becomes a structure with a membrane, which has begun to multiply by division.”
“Impossible. That can not be.”
It was only natural that Edward steadfastedly refused to believe Marcus. Simply because he had just claimed no less that he had successfully recreated in the laboratory, the birth of life on Earth 3.8 billion years ago.
“But it’s true. Full details of the experiment are described in detail in this paper. If you think that I am lying, just repeat it and examine it yourself. You can repeat it as many times as you like, the result will always be the same; the original virus causes the primitive DNA to arise from the protein soup.”
Edward wanted to believe it but still could not bring himself to. But the possibility that there may be something in this let the excitement from Marcus gradually skip over to him.
“You are right Marcus. We should tell Spencer.”
“Finally! Finally you understand!” Cried Marcus as Edward grabbed his right hand, beaming.
“Let us go immediately to Spencer.” Edward threw his overcoat over himself and took Marcus, still wearing his white lab coat, in tow. It was a memorable night. And the events of that night would finally lead towards the creation of the Umbrella Corporation.
Posted: Feb 10, 2010 14:27 

So with the lineup complete for the downloadable content now, i thought i'd put this up so people know with which DLC packs they'll find which Mercs Reunion and campaign characters. Once Barry and Rebecca's slots have been allocated, i might put it up as a news post so long as there's no objections?

Anyway...

Lost In Nightmares dated Feb 17th (XBLA, 400pts) and Feb 18th (PSN, $4.99)
Campaign Chris Redfield
Campaign Jill Valentine
Mercs Reunion Excella Gionne
Mercs Reunion Barry Burton or Rebecca Chambers

Costume Pack 1 dated Feb 17th (XBLA, 160pts) and Feb 18th (PSN, $1.99)
Campaign Sheva Alomar - Business
Campaign Chris Redfield - Heavy Metal
Mercs Reunion Sheva Alomar - Business
Mercs Reunion Chris Redfield - Heavy Metal

Desperate Escape dated Mar 3rd (XBLA, 400pts) and Mar 4th(PSN, $4.99)
Campaign Josh Stone
Campaign Jill Valentine
Mercs Reunion Josh Stone
Mercs Reunion Barry Burton or Rebecca Chambers

Costume Pack 2 dated Mar 3rd (XBLA, 160pts) and Mar 4th(PSN, $1.99)
Campaign - Sheva Alomar - Fairytale
Campaign - Chris Redfield - Warrior
Mercs Reunion Sheva Alomar - Fairytale
Mercs Reunion Chris Redfield - Warrior

If any corrections are needed just let me know...


Hey Stu! thanks for the information, according to the Famitsu scans, in katakana the reading says:

Lost In Nightmares-
Mercenaries Reunion: Excella and Barry
Several of Barry's Features -
Low Kick
Headbutt
Magnum

Desperate Escape-
Mercenaries Reunion: Josh and Rebecca
Several of Rebecca's Features -
Fire Spray
Acid Spray
Jump Punch

I read the red-bold highlights on the screencaps and that's what I can make out from my Japanese. Please correct any if you find something wrong

http://www.biohaze.com/forums/viewtopic.php?f=29&t=4992
Posted: Feb 11, 2010 16:06 

And you're talking about who is and isn't balanced without playing as them first why?
Posted: Feb 11, 2010 20:47 

I've posted my ideas for a possible reboot of the franchise on a few other Resident Evil fansites, and I even made a blog post about it over on Capcom-Unity, so many of you may have already read my thoughts regarding it. For those who have not, however, and are interested, here is a link to my blog post. Be forewarned. It is quite lengthy.

http://www.capcom-unity.com/archelon/blog/2009/05/20/rebooting_resident_evil

Also, these ideas are based on the assumption that Capcom will continue with the basic gameplay mechanics and design as set forth by Resident Evil 4 rather than completely redesigning it from scratch or doing a complete 180 and returning to the pre-RE4 design.

For further reading, I also have somewhat of a companion piece regarding the general design philosophy of Resident Evil 5's dev team and how it affected this particular title's development, as well as where such a philosophy may lead from here and how it may affect future titles in the series.

http://www.capcom-unity.com/archelon/blog/2009/11/08/resident_evil__where_do_we_go_from_here

It's not nearly as long as the previous blog post.
Posted: Feb 13, 2010 8:17 

Been wondering that myself, i still think it'll be an unlockable. I just can't see it working very well if it keeps chopping and changing the perspective. Not to mention that you'd end up with a game that's caught in two minds. You need to be able to set from the start whether you want the classic experience, or the newer style of Resident Evil.

If it is an unlockable, then it's right up there with the best unlockables the series has ever seen. If they have gone to the effort of adding static cameras then seriously, i think i'd be able to take back a lot of the negative things i've said about the development team.
Posted: Feb 13, 2010 16:11 

The Barry footage is so perfect, SO PERFECT. He talks like he does from the original game. They completely embraced the cheesiness. His "Here is Barry!" line is perfect for all of us asking "Wheres Barry". This is perfect.

Now give him his own damn game Capcom!
Posted: Feb 14, 2010 3:32 

I gotta agree with Ikari, the doctor needs to prescribe some chill pills else the Jilluminado tide destroy us.

I mean yes of course, the Ideal situation is that we pick her first because we haven't been able to play as her in a 'mission' for quite some time in this way. So yes could it be a little aggravating if they dont allow us to play her as single player right away....okay a tiny bit aggravating, and i mean tiny.

In the grand scheme of things, there is nothing to be picky about now. play it and she will be unlocked. Go online and she is yours right away. Overall there has been a little too much whining about Jill. There is a fine line between making points and hopes and such, but there is a heck of a lot of Jill toss outs coming for very cheap. Two whole scenarios to play with her in them, likely very fun and what not.

I mean come on, aren't we missing something? Think of the Wesker fans!#$#% lol. No mercenaries reunion character, nor any scenario with him....and we miss him so dear.

Just relax, wait til its out, enjoy it and enjoy the jill splendidness that comes with it.
Posted: Feb 14, 2010 12:19 

How many times are you going to pull this insane bullshit man? You can only cry wolf so many times and it appears that you've gone over that amount already. Are you butthurt because no one is talking about you or that no one cares anymore about your retarded "Nobody on the internet loves me" crap. Seriously, I don't know how long you've been at this but I've seen at least 3 iterations of this sniveling "I'm gonna retire from the internet because people are mean". Your an attention seeking whore looking for it in the wrong place. Get a girlfriend, get outside, shit...get a fucking life man. Do everyone a favor and just quit posting because honestly, I don't think anyone cares dude. Grow the fuck up.
Posted: Feb 14, 2010 21:26 

I think this is the solid, DEFINITIVE proof we needed that Gold Edition is solely about Jill and nothing else.
Posted: Feb 14, 2010 18:14 

Image
Posted: Feb 15, 2010 7:29 

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Capcom has put the first of this week's Resident Evil 5 downloads on the Xbox Live Marketplace, with the release of the game's new figurines.

The download adds the menu similar to the recent PS3 patch (the 2.0 patch will incidentally be available shorty when you boot up Resident Evil 5 on your PlayStation 3), with all the extra content. There are six new figurines, and slots for four brand new ones. Start your download here , the file size is 56mb.

Thanks to lwhjmoto and Dark_Chris for the news!
Posted: Feb 15, 2010 21:23 

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By: Yama & cvxfreak

Biohazard 5 Alternative Edition (known as Resident Evil 5: Gold Edition outside Asia) is an expansion release of the original 2009 game, containing two new chapters, an additional minigame, a new set of costumes and new playable characters, shedding more light on the important plot developments left unanswered in the original release. It is available as DLC for both the PlayStation 3 (PlayStation Network) and Xbox 360 (Xbox Live), and as a complete disc for the PlayStation 3 only. The DLC and PS3 disc-release content are otherwise identical.

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In August 2006, Jill Valentine and Chris Redfield travel to Europe to seek the location of Ozwell E. Spencer, one of the three original founders of the former Umbrella Corporation. Infiltrating his giant residence, Chris and Jill are reminded of their first encounter in the Spencer Mansion thanks to the architectural similarities. This mansion looks empty, but they soon discover creatures running loose and booby traps set to prevent them from advancing.

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After Chris and Sheva Alomar save Jill, they leave her behind to pursue Wesker at her insistence. Soon, she encounters Josh Stone, who assisted Chris and Sheva earlier. Jill realizes that she has vital information that can help Chris in his fight against Wesker, so together, she and Josh fight through Majini hoards in order to retrieve a helicopter that can take them to Chris and Sheva before it’s too late.

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The Mercenaries Reunion plays the same as the original mode, which involves killing enemies within small timeframes to form chain combinations in order to score points. The Mercenaries Reunion features modified stages and a new set of characters.

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Rebecca Chambers
Barry Burton
Excella Gionne
Josh Stone

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A fourth costume option for Chris showing him in an exoskeleton-like armor suit.

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Sheva in a similar outfit to Ingrid Hunnigan, who was Leon S. Kennedy’s support during Biohazard 4 and Biohazard Degeneration. Originally from the PC version.

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The closest thing anyone will ever get to a shirtless Chris. Originally from the PC version.

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Sheva in a Little Red Riding Hood outfit.

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Biohazard 5 Alternative Edition was originally to include functionality with the PS3 Wand, allowing an aiming system previously seen with Biohazard 4: Wii Edition. By moving the wand, an on-screen reticule would move accordingly, allowing for easier and faster aiming. Capcom has promised to include the functionality at a later date via download, when Sony launches the new controller in 2010.

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PlayStation 3 Premium Theme (¥200) - Japanese PlayStation Store Only

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Xbox 360 Avatar Clothing
Coming Soon to the Xbox LIVE Marketplace

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*$ Prices in USD

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Biohazard 5 Alternative Edition – JAPAN – February 18, 2010 - ¥4990
Resident Evil 5 Gold Edition – NORTH AMERICA – March 9, 2010 - $49.99
Resident Evil 5 Gold Edition – PAL – March 12, 2010 – Various

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NOTE: All Xbox 360 disc SKUs contain the original game with download codes for the same DLC detailed below.

Resident Evil 5 Gold Edition – NORTH AMERICA – March 9, 2010 - $49.99
Resident Evil 5 Gold Edition – PAL – March 12, 2010 - Various

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Lost In Nightmares
JAPAN – March 11, 2010 - ¥500
NORTH AMERICA – February 18, 2010 - $4.99

Desperate Escape
JAPAN – March 25, 2010 - ¥500
NORTH AMERICA – March 4, 2010 – $4.99

Costume Pack 1 (Exoskeleton, Office Lady)
JAPAN – March 11, 2010 - ¥200
NORTH AMERICA – February 18, 2010 - $1.99

Costume Pack 2 (Warrior, Folklore)
JAPAN – March 25, 2010 - ¥200
NORTH AMERICA – March 4, 2010 - $1.99

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Lost In Nightmares
JAPAN – March 4, 2010 – 400 MSP
NORTH AMERICA – February 17, 2010 – 400 MSP

Desperate Escape
JAPAN – March 18, 2010 – 400 MSP
NORTH AMERICA – March 3, 2010 – 400 MSP

Costume Pack 1 (Exoskeleton, Office Lady)
JAPAN – March 4, 2010 – 160 MSP
NORTH AMERICA – February 17, 2010 – 160 MSP

Costume Pack 2 (Warrior, Folklore)
JAPAN – March 18, 2010 – 160 MSP
NORTH AMERICA – March 3, 2010 – 160 MSP
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