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Posted: Dec 01, 2010 4:57 

SynchPedro86 wrote:
I've never played a Dead Rising game. Do you just slash / shoot hordes of zombies all the time? Because if so, that's just boring. Do you do much else in it? :neutral:

Image
Posted: Dec 02, 2010 19:16 

You might want to try this thread.

viewtopic.php?f=27&t=5442

It's a bit more current.
Posted: Dec 05, 2010 12:16 

@ Big Stu.

One day, when we have robots that are built like those characters in a cartoon or video games to be our slaves/love machines/ best friends - you are going to be sorry Stu, you know why? Because NO ONE can love like a holographic robot can- NO ONE. You'll be so jealous when I'm walking down the street with Lara Croft, Jill Valentine, AND some other hot chick from the comic books or video games- you'll be sorry.

Just like in Futurama .
JUST LIKE IN FUTURAMA. :mad:

:lol:

I'm going to flaimbait myself and say that racial preference can have either some, everything, or nothing to do with how a particular person views one as beautiful. I don't see why we should move on from the topic; it's not racist and generally commenting on it shouldn't have cause all that ruckus. But I guess after being told that I can't claim that an art is beautiful- half of the stuff I was going to say will probably be irrelevant. I'm so surprised this topic got so much attention the way it has. Will it ever be locked? Will we EVER TRULY KNOW who is prettier?

Yes, yes we will. WINNER: JILL VALENTINE.
Posted: Dec 08, 2010 5:33 

http://biohaze.com/news/12082010_reds.gif

The latest issue of Famitsu (12/08) features both Biohazard Revelations and The Mercenaries 3D. New screens, characters and areas are revealed! Exclusive Revelations Scans and Mercenaries 3D Scans!

Scanned and edited by cvxfreak/Yama, please inquire before using outside of Biohaze.com.

Additional translations and information can be found at andriasang .

Update: Direct feed screenshots have been added to the Revelations and Mercenaries 3D galleries.
Posted: Dec 28, 2010 21:15 

Oh man, my thread got raped :sad:

All i wanted to say was I HAVE A FUCKING IPAD AND I LOVE IT MORE THAN LIFE ITSELF.
Posted: Dec 29, 2010 6:18 

Updated the OP with an extra bit of information people here might like... :smile:
Posted: Jan 06, 2011 23:55 

http://www.biohaze.com/news/nintendoworld11.gif

This is a reminder that tomorrow, January 8, 10:00 Japan Standard Time, Nintendo World 2011 will begin. Biohazard Revelations for the Nintendo 3DS will be playable, while the second day of the event will have a Biohazard stage show hosted by Masachika Kawata (beginning at 15:00).

For live coverage of the overall event, please follow me on Twitter , and for Biohazard-focused updates use Biohaze Live . Biohazard-related updates will be cross-tweeted, following one account will suffice.

Also, Biohaze is looking into finding some kind of prize to give away for followers of Biohaze Live.

Stay tuned!
Posted: Jan 23, 2011 22:24 

If Revelations gets ported, I'm cutting my head off.
Posted: Feb 10, 2011 0:57 

I think "real Jill" is simply the one that can think for herself. Not under the control of Wesker or hopped up on performance enhancers. If she was in the battle suit and in her right mind, it'd still be her. The brainwashed version is called that for a reason; she's not herself. Even if she was in her BSAA outfit but moved like she does in her brainwashed battle suit, that wouldn't be much of the "real Jill," either. She is who she is when she's in her normal frame of mind.
Posted: Mar 01, 2011 16:44 

I might be able to attend this Friday!
Posted: Mar 02, 2011 6:42 

Here's my take on what the RPD would look like if it were a bit more realistic. The red-shaded areas are brand new rooms or doors, and I've added a lot of new windows and moved the positions of many existing ones. Many of the original rooms have had furniture rearranged to fit the new design, as well. Finally, I’ve made the maps completely stackable so they make actual sense (Resident Evil 2’s designers clearly failed to do this).

http://www.divshare.com/img/14204550-60d

First Floor:

The first thing you'll probably notice is the enormous parking lot in the rear of the building. I’ve added this for two reasons, one being that in the real world, buildings this size tend to have parking lots that can fit more than three cars in them (as seen in RE2's "B" scenario). The second reason is that the parking garage ramp needed to extend a great distance to make it even slightly accessible to vehicles (I'm still not sure if it's long enough). If you look at how long the ramp is in Outbreak File #2, it’s clear that it would emerge somewhere in the middle of Flower Street. Since this is obviously ridiculous, I’ve made the necessary changes.

I’ve moved the guard shack closer to the gate, and moved the maintenance shed to the east wall. Just south of the maintenance shed (and south of the stairs to the 2F rooftop), the path winds around for access to the maintenance equipment seen near the emergency stairwell. There is also a path from the parking lot along the west side of the building that leads to the front plaza, which remains largely unchanged.

I’ve made several changes to the main hall, including two sets of double doors that lead to the rear parking lot. I’ve also added staircases to the second floor, since a single ladder in the main “hub” of a building (be it a police station or an art museum) seems a bit out of place. The ramps on either side of the statue were removed due to leveling issues – this was a flaw in RE2. How could the reception area have a window into the west squad room if they were at different elevations?! Finally, I’ve added a small storage room to the southwest corner of the hall.

To the west of the new storage room are two restrooms which can be accessed from the southwest “licker” hallway. These rooms (as well as the storage room) were added to fill in a gap on the map, which was another flaw in RE2; you can clearly see from the front plaza that the front of the building is one plane with no indentations! The only other major change in the 1F west wing is a new door in the northwest hallway that leads to the parking lot. It was the only way I could justify having this indentation in the building, other than it housing the window that Nemesis barged through in Resident Evil 3.

In the reception area you can see a small square mesh – this is actually where Leon would be deposited if the ventilation shaft he jumped in on 4F headed straight down. Note that there is no way that this shaft could lead to the basement unless a large chunk was removed from the reception area.

In the east wing, I’ve added new doors to the “horseshoe” shaped hallway, as the original design made little sense. Why would a hallway abruptly dead end, and why is there only one door into the press room?! The night duty room and northeast hallway were also shifted around a bit, and a small restroom added as well. Also, if you’re curious, the hollow chunk of wall in the northern interrogation room is the shaft for Irons’ secret elevator.

Second Floor:

Several rooms have been added to the northwest corner of 2F; from left to right there is Wesker’s office, the S.T.A.R.S. Alpha Team locker room, and a small restroom. Just like the southwest corner of the first floor, I’ve filled in a large gap in this corner of the building. I suppose it could have just been boring old rooftop (we never see this exterior corner of the building in RE2), but I find this to be more interesting. Another new addition is the walls of the S.T.A.R.S. Alpha Team office, which are now thin and windowed like the walls of the private offices in the 1F squad rooms. I’ve also added a locker room for the uniformed officers just off the southwest corner of the 2F main hall, which has an additional door into the hallway outside the library. This was done, once again, to fill in a gap on the original map.

The only other major changes on 2F are the addition of two new rooms in the east wing – a small storage room and Irons’ private bathroom (he seems like just the kind of douche to have one). I’ve also added a small passage behind Irons’ desk with a window at the end of it for him to view who is coming and going from the rear parking lot.

Third and Fourth Floors:

I’ve made some big changes on 3F, including an art storage room to the north that leads to a new western rooftop. I’ve also added a railing to this storage room that overlooks the stairway just outside the dark room, as well as a giant stained-glass window opposite it for creepy effect. Windows were also added to the west wall of the library, as I always thought it would be cool if crows busted through them on your return trip (as opposed to zombies fruitlessly crashing through the windows in the “licker” hallway). The only other addition to these floors is the rearrangement of the clock tower room.

Basement:

I’ve made some major changes to this level, since in my experience most basements tend to mirror the outline of the building above them. This opened up lots of creativity for me and my gap-filling pleasure! In the northwest I’ve added another room of holding cells, since two cells just seemed a bit small for the city and all. There’s also a new security room and area where prisoners’ belongings are stored.

The parking garage was difficult to figure out, as getting vehicles in and out of here seems like a huge inconvenience. Nevertheless, there was little I could do to change it other than add a door to the front plaza (in the same spot that the convenient ventilation shaft was placed in Outbreak File #2). To the north, the corridor that leads to Irons’ torture room had to take a dip (and thus place the room itself at a lower elevation) since the ramp would block the corridor if it stayed at the same level. So technically, the creepy room and most of the corridor are at the “B1.5F level.”

Finally, I’ve made some major modifications to the eastern wing of the basement. Two restrooms have been added to the northeast, and the morgue has been expanded to include an office and lab space for the medical examiner. To the west of the morgue is an office for the S.T.A.R.S. Bravo Team (Enrico’s thin-walled office is in the southwest), and the power room’s space has been reduced (and another door added) to make room for the Bravo Team’s locker room.

Well that’s it so far! Hope you guys enjoy it! I’ll try to work on the sewage disposal plant soon – I’m currently trying to figure out how the plant is not right on top of city hall…
 Post subject: Re: Submit News
Posted: Mar 22, 2011 21:13 

Worth looking into. Something about Resident Evil Revival.

http://www.andriasang.com/e/posts/2011/03/23/270166/

http://www.andriasang.com/e/posts/2011/03/23/270164/
Posted: Mar 23, 2011 1:07 

Hey, Capcom saw my pic. :lol:

Remember?

Image
Posted: Mar 23, 2011 8:18 

Scans now up! Check OP please.
Posted: Mar 25, 2011 8:07 

Stu wrote:
No scans or photos overnight? No new sources on the story? Looking more and more suspicious to me.
Dross wrote:
LOL Videogames are all the same ****** thing. What a waste of money.
Fuck off then. SIMPLE! :lol:


Maybe he comes here because he loves the live action movies...
Posted: Mar 25, 2011 12:26 

Spoken with the fella who runs StickSkills, really nice guy actually. Little back and forth on the email, seen him defending himself on Twitter to another writer. He said he'd post a photo of the cover of the magazine at some point today also.
Posted: Mar 31, 2011 12:41 

I saw nothing that suggests the series is moving in the right direction What gave it away? The Slant Six logo in the opening seconds?

I can't even begin to get my head around two things. Firstly, why people think this game is an indication of the series' direction in the future. And two, why those same people prefer to ignore the existence of RE: Revelations which for all intents and purposes will offer a truer indication of where things will go from here.
 Post subject: Re: Resident Evil: Begins
Posted: Apr 02, 2011 17:54 

http://www.bloody-disgusting.com/news/videogames/1422

This is the site this was originally posted, check the date.

If the idea of this, along with the date wasn't clear enough, the whole 'game tie-in' is fucking hilarious, I'd rather stick nails in my fingers than play a game with Milla Jovovich's flat, boring, one dimensional character. Bravo to Bloody Disgusting, the website to suck the fun out of April Fools day, I think I counted about seven or eight joke articles in total, one included a port of Outbreak hitting PSN and XBL in HD with up to eight players at once.

Still sceptical? Look at the awful attempts at jokes they featured on the site yesterday:

http://www.bloody-disgusting.com/news/videogames/1419
http://www.bloody-disgusting.com/news/videogames/1420
http://www.bloody-disgusting.com/news/videogames/1421


The most surprising announcement is the possibility of a video game based on Resident Evil: Begins. Supposedly, the game will follow both Jill and Alice before the outbreak. As Jill, you'll be tasked with slowing the spreading of the T-virus and as Alice your goal will be to try to reveal Umbrella and the illegal work they've been doing in the underground Hive facility. Jill and Alice's paths never cross, well, not until the events in Apocalypse, so the game's essentially telling two very different stories.

http://i53.tinypic.com/30xbhtz.gif

As long as Milla is fucking the guy in charge of the film franchise, get used to her sucking up all the screen time.
 Post subject: Re: YES!!!
Posted: Apr 01, 2011 21:47 

Yama, DaMa. :twisted:

Big Stu, Big Truth. :cool:

Peter, off his meter. :shock:

Ada Wong, just wrong. :razz:

And Beasley? My dear God. Where did that guy cum from? What is his true purpose? :wtf:

OK, just kidding. :jk:
http://media.tumblr.com/tumblr_lg4cptVUy31qzaolw.gif
Posted: Apr 17, 2011 10:15 

Did a random search on Google and discovered Beasley (or somebody else) made this. It's quite funny, but really babyish at the same time.

http://residentevilfans.wikia.com/wiki/Yama

I think this was written by Beasley. But maybe that's because his EVG site got suspended recently.
LOL, Beasley's stuff always made me laugh. Mainly that video with Hitler, "Yama, Dama and Dot!" If you can't laugh at yourself, who can you laugh at? :lol:
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