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Author Message
Posted: Mar 02, 2011 6:42 

Here's my take on what the RPD would look like if it were a bit more realistic. The red-shaded areas are brand new rooms or doors, and I've added a lot of new windows and moved the positions of many existing ones. Many of the original rooms have had furniture rearranged to fit the new design, as well. Finally, I’ve made the maps completely stackable so they make actual sense (Resident Evil 2’s designers clearly failed to do this).

http://www.divshare.com/img/14204550-60d

First Floor:

The first thing you'll probably notice is the enormous parking lot in the rear of the building. I’ve added this for two reasons, one being that in the real world, buildings this size tend to have parking lots that can fit more than three cars in them (as seen in RE2's "B" scenario). The second reason is that the parking garage ramp needed to extend a great distance to make it even slightly accessible to vehicles (I'm still not sure if it's long enough). If you look at how long the ramp is in Outbreak File #2, it’s clear that it would emerge somewhere in the middle of Flower Street. Since this is obviously ridiculous, I’ve made the necessary changes.

I’ve moved the guard shack closer to the gate, and moved the maintenance shed to the east wall. Just south of the maintenance shed (and south of the stairs to the 2F rooftop), the path winds around for access to the maintenance equipment seen near the emergency stairwell. There is also a path from the parking lot along the west side of the building that leads to the front plaza, which remains largely unchanged.

I’ve made several changes to the main hall, including two sets of double doors that lead to the rear parking lot. I’ve also added staircases to the second floor, since a single ladder in the main “hub” of a building (be it a police station or an art museum) seems a bit out of place. The ramps on either side of the statue were removed due to leveling issues – this was a flaw in RE2. How could the reception area have a window into the west squad room if they were at different elevations?! Finally, I’ve added a small storage room to the southwest corner of the hall.

To the west of the new storage room are two restrooms which can be accessed from the southwest “licker” hallway. These rooms (as well as the storage room) were added to fill in a gap on the map, which was another flaw in RE2; you can clearly see from the front plaza that the front of the building is one plane with no indentations! The only other major change in the 1F west wing is a new door in the northwest hallway that leads to the parking lot. It was the only way I could justify having this indentation in the building, other than it housing the window that Nemesis barged through in Resident Evil 3.

In the reception area you can see a small square mesh – this is actually where Leon would be deposited if the ventilation shaft he jumped in on 4F headed straight down. Note that there is no way that this shaft could lead to the basement unless a large chunk was removed from the reception area.

In the east wing, I’ve added new doors to the “horseshoe” shaped hallway, as the original design made little sense. Why would a hallway abruptly dead end, and why is there only one door into the press room?! The night duty room and northeast hallway were also shifted around a bit, and a small restroom added as well. Also, if you’re curious, the hollow chunk of wall in the northern interrogation room is the shaft for Irons’ secret elevator.

Second Floor:

Several rooms have been added to the northwest corner of 2F; from left to right there is Wesker’s office, the S.T.A.R.S. Alpha Team locker room, and a small restroom. Just like the southwest corner of the first floor, I’ve filled in a large gap in this corner of the building. I suppose it could have just been boring old rooftop (we never see this exterior corner of the building in RE2), but I find this to be more interesting. Another new addition is the walls of the S.T.A.R.S. Alpha Team office, which are now thin and windowed like the walls of the private offices in the 1F squad rooms. I’ve also added a locker room for the uniformed officers just off the southwest corner of the 2F main hall, which has an additional door into the hallway outside the library. This was done, once again, to fill in a gap on the original map.

The only other major changes on 2F are the addition of two new rooms in the east wing – a small storage room and Irons’ private bathroom (he seems like just the kind of douche to have one). I’ve also added a small passage behind Irons’ desk with a window at the end of it for him to view who is coming and going from the rear parking lot.

Third and Fourth Floors:

I’ve made some big changes on 3F, including an art storage room to the north that leads to a new western rooftop. I’ve also added a railing to this storage room that overlooks the stairway just outside the dark room, as well as a giant stained-glass window opposite it for creepy effect. Windows were also added to the west wall of the library, as I always thought it would be cool if crows busted through them on your return trip (as opposed to zombies fruitlessly crashing through the windows in the “licker” hallway). The only other addition to these floors is the rearrangement of the clock tower room.

Basement:

I’ve made some major changes to this level, since in my experience most basements tend to mirror the outline of the building above them. This opened up lots of creativity for me and my gap-filling pleasure! In the northwest I’ve added another room of holding cells, since two cells just seemed a bit small for the city and all. There’s also a new security room and area where prisoners’ belongings are stored.

The parking garage was difficult to figure out, as getting vehicles in and out of here seems like a huge inconvenience. Nevertheless, there was little I could do to change it other than add a door to the front plaza (in the same spot that the convenient ventilation shaft was placed in Outbreak File #2). To the north, the corridor that leads to Irons’ torture room had to take a dip (and thus place the room itself at a lower elevation) since the ramp would block the corridor if it stayed at the same level. So technically, the creepy room and most of the corridor are at the “B1.5F level.”

Finally, I’ve made some major modifications to the eastern wing of the basement. Two restrooms have been added to the northeast, and the morgue has been expanded to include an office and lab space for the medical examiner. To the west of the morgue is an office for the S.T.A.R.S. Bravo Team (Enrico’s thin-walled office is in the southwest), and the power room’s space has been reduced (and another door added) to make room for the Bravo Team’s locker room.

Well that’s it so far! Hope you guys enjoy it! I’ll try to work on the sewage disposal plant soon – I’m currently trying to figure out how the plant is not right on top of city hall…
 Post subject: Re: Submit News
Posted: Mar 22, 2011 21:13 

Worth looking into. Something about Resident Evil Revival.

http://www.andriasang.com/e/posts/2011/03/23/270166/

http://www.andriasang.com/e/posts/2011/03/23/270164/
Posted: Mar 23, 2011 1:07 

Hey, Capcom saw my pic. :lol:

Remember?

Image
Posted: Mar 23, 2011 8:18 

Scans now up! Check OP please.
Posted: Mar 25, 2011 8:07 

Stu wrote:
No scans or photos overnight? No new sources on the story? Looking more and more suspicious to me.
Dross wrote:
LOL Videogames are all the same ****** thing. What a waste of money.
Fuck off then. SIMPLE! :lol:


Maybe he comes here because he loves the live action movies...
Posted: Mar 25, 2011 12:26 

Spoken with the fella who runs StickSkills, really nice guy actually. Little back and forth on the email, seen him defending himself on Twitter to another writer. He said he'd post a photo of the cover of the magazine at some point today also.
Posted: Mar 31, 2011 12:41 

I saw nothing that suggests the series is moving in the right direction What gave it away? The Slant Six logo in the opening seconds?

I can't even begin to get my head around two things. Firstly, why people think this game is an indication of the series' direction in the future. And two, why those same people prefer to ignore the existence of RE: Revelations which for all intents and purposes will offer a truer indication of where things will go from here.
 Post subject: Re: Resident Evil: Begins
Posted: Apr 02, 2011 17:54 

http://www.bloody-disgusting.com/news/videogames/1422

This is the site this was originally posted, check the date.

If the idea of this, along with the date wasn't clear enough, the whole 'game tie-in' is fucking hilarious, I'd rather stick nails in my fingers than play a game with Milla Jovovich's flat, boring, one dimensional character. Bravo to Bloody Disgusting, the website to suck the fun out of April Fools day, I think I counted about seven or eight joke articles in total, one included a port of Outbreak hitting PSN and XBL in HD with up to eight players at once.

Still sceptical? Look at the awful attempts at jokes they featured on the site yesterday:

http://www.bloody-disgusting.com/news/videogames/1419
http://www.bloody-disgusting.com/news/videogames/1420
http://www.bloody-disgusting.com/news/videogames/1421


The most surprising announcement is the possibility of a video game based on Resident Evil: Begins. Supposedly, the game will follow both Jill and Alice before the outbreak. As Jill, you'll be tasked with slowing the spreading of the T-virus and as Alice your goal will be to try to reveal Umbrella and the illegal work they've been doing in the underground Hive facility. Jill and Alice's paths never cross, well, not until the events in Apocalypse, so the game's essentially telling two very different stories.

http://i53.tinypic.com/30xbhtz.gif

As long as Milla is fucking the guy in charge of the film franchise, get used to her sucking up all the screen time.
 Post subject: Re: YES!!!
Posted: Apr 01, 2011 21:47 

Yama, DaMa. :twisted:

Big Stu, Big Truth. :cool:

Peter, off his meter. :shock:

Ada Wong, just wrong. :razz:

And Beasley? My dear God. Where did that guy cum from? What is his true purpose? :wtf:

OK, just kidding. :jk:
http://media.tumblr.com/tumblr_lg4cptVUy31qzaolw.gif
Posted: Apr 17, 2011 10:15 

Did a random search on Google and discovered Beasley (or somebody else) made this. It's quite funny, but really babyish at the same time.

http://residentevilfans.wikia.com/wiki/Yama

I think this was written by Beasley. But maybe that's because his EVG site got suspended recently.
LOL, Beasley's stuff always made me laugh. Mainly that video with Hitler, "Yama, Dama and Dot!" If you can't laugh at yourself, who can you laugh at? :lol:
 Post subject: Re: L.A. Noire
Posted: May 19, 2011 17:03 

In terms of graphical quality, its a new leap towards realism. The game has by far the best facial expressions ever because they simply are real faces. Id still hand it to heavy rain in best overall character graphics but the faces in this are fantastic. The game is all I expected in realism. Its hard to pull yourself away from being inside that world once you're in it.

In terms of Sound quality, sfx and soundtrack id say its just as good as previous Rockstar games. Im conflicted if I would have liked control over the radio though. That seems abit too close to GTA so I can see why they wouldnt include it. But at the same time, I think I would enjoy being able to flip through radio stations of that era. Although it is already on most of the time anyways and im sure we'd only get about 2-3 stations to choose from if we did. So its not that big a deal.

The gameplay while heavily similar to GTA, is all very responsible, realistic and unique. Interrogation plays a major role. Its fresh and the first of its kind. You're pretty much just going on instinct sometimes and making mistakes truely effects your outcome in the mission. ie you think a character is lying at somepoint early on in the story, you dont collect enough information and piece it together, someone can end up dead because of that. Its all very engrossing and I think it takes the Heavy Rain approach but makes it much more action oriented.
Driving is fun. I think they did a good job there. GTA IV's cars were kinda wild, these are more tame and controlable.

The city. It's really impressive.
As some of you know im from Southern California. Im from all over the southern state. Im pretty familiar with L.A and I think they did a great job. It's not to the point that I can say I recognize area's exactly, but overall I know the city abit, I know all the city streets and land marks. The layout is familiar. I can say they did a faithful recreation of it. It's a much different looking city these days but I can see now how it evolved into what it is today based on this game.

Im about 25% into the game now.
I can say what is lacking however are other things to do besides be on the main case. Maybe I havent gotten that far yet but so far all their is to do it be on the trail for the case at hand or drive around doing the small side missions which usually end up with you shooting some criminals or beating up a crazy person. Also you can find new hidden cars around the city. But so far thats it.
Now while this can sound bland, it's not really an issue when the main story and missions are so good that you want to keep pressing into them.
That kind of thing would be a problem for GTA or RDR, but this to me is a game much more focused on the story than those two, so its not that big a deal. Im almost glad they didnt go for the same approach in trying to make you do everything under the sun. That can also become monotonous and detract from the story.

Overall I give it a 4.1 out of 5 so far.

Easily a goty contender. But not winner.
Great for people who like Rockstar games, Shenmue, Heavy Rain and Mafia.
 Post subject: Re: Biohazard Reports Scans
Posted: Jun 02, 2011 15:58 

Whilst I do not hold up Resident Evil 5 as a highlight in the series, I found the Art of RE5 a superb book, with some beautiful designs, and stunning concept prints. I have made 600 dpi scans of my favourite pages. which you can download from my new site : Crimson Head Elder ~

http://www.crimson-head.com/apps/blog/
Posted: Jun 05, 2011 12:25 

Upon the screen first fading in I immediately took note as to just how detailed and gorgeous this game really is. In person via 3D, Revelations truly shines. The atmospheric sounds and music are just as good, especially via the Sony MDR-V900HD's I had equipped.

The controls are a combination of various Biohazard titles fit to work via the 3DS set up. It actually comes off as one of the more unified control schemes presented in a Biohazard title. Biohazard 4/5 controls are in place, though the left trigger allows the user to strafe left or right and move while aiming. It is homage to a control scheme that was long forgotten in Biohazard Outbreak File 2. To make up for the lack of a right analog stick, the touch screen is used to move the camera and thus the "pivot step" remains a feature, albeit very slow and somewhat useless this time around.

Aiming is in the first person, which honestly doesn't feel out of place in the least. Though going by various screen shots and The Mercenaries 3DS (which allows users to select between TPS/FPS aiming in the menu), it'll likely just be an option.

The demo is linear and doesn't feature any files, puzzle, items or even menus. Due to this the trial comes off as more of a tech demo, so it's hard to pass judgement on just what type of game Revelations will turn out to be. The Regenerator-like enemies didn't have any weak spots and were more or less walking health bars that were stunned in a 2-3-2 combo respectively. Like most of this demonstration, I expect a lot to change come final release.

This minute long glimpse showed me a solid product is in the works and Capcom is trying hard to capture an older more horror oriented atmosphere, compared to the action oriented Biohazard 5. If I was forced to pass judgement based on this demo, I'd say Revelations is headed down the right path.
Posted: Jun 09, 2011 1:26 

Mr. Rod wrote:
RE4 best RE game? :lol: Don't kid yourselves. :razz:
I will hunt you down.
Posted: Jun 14, 2011 14:31 

As most of you are aware we are finally due an English language version of Resident Evil Archives: Volume 2 later this Autumn. Until this announcement I was working on a full translation of the Biohazard Archives 2. This project has now been suspended for obvious reasons, but here is what I have.
Enjoy!

Character Track

LEON S. KENNEDY (Pages 60-61)
Formerly a Raccoon City police officer, he is now an agent reporting directly to the President. His middle name is Scott. He has a strong sense of justice, keeps his cool and is not easily unnerved, and furthermore, has a fearless streak. Compared to when he was a rookie police officer, he has grown considerably both physically and mentally, and reveals his degree of comfort even in tough situations by telling jokes.

A kidnapping incident happens involving Ashley Graham, the daughter of the United States President. Under orders to investigate and to rescue her, Leon flies alone to Europe, and according to witness reports, heads directly to a village far away from the city. The Los Illuminados are headquartered there.

During his investigation, he realizes that this is not just an ordinary ransom kidnapping. The objective of Osmund Saddler, the cult leader, was to use the Plaga to control host bodies that could manipulate important people in various countries, in order to rule the world.

His rivals included Ada Wong and Jack Krauser. He had little time to be surprised by their appearance, however, with the start of a battle to the death with people who were turned into monsters by the Plaga infection.Leon was one of the only survivors of the massive virus incident that happened in Raccoon City in 1998. He happened upon a biohazard on his first day serving as a Raccoon City police officer, with his first action after graduating from police academy being a city filled with zombies. After meeting Claire Redfield and Ada Wong in the city streets and at the police station, they attempted to escape from the city by working together. Although Ada was a spy working for an organization that was enemies with Umbrella, they began to have feelings for each other. After Ada was cut down by an enemy B.O.W. attack, Leon swore he would not rest until Umbrella was destroyed.

After the Raccoon City incident, Leon was scouted by a man who claimed to be a U.S. government intelligence agent. Leon must have attracted the organization's interest as a rare individual, a survivor of Raccoon City with great survival skills such as physical strength and decision-making ability. Even so, he would need to learn much more than he learned at police academy, and his training as an agent would require many days of hard work. During this time, he discovers that Ada is alive and has joined Wesker's organization.

Leon becomes an agent who reports directly to the President, and is sent on a special mission to South America where he begins investigating a drug lord who is believed to have direct contact with a former Umbrella scientist. During this time, Krauser, who belonged to a U.S. military special operations group, joins Leon in a support role. Although Krauser is full of self-pride at his capabilities as a military man, Leon was the winner here, including his human side. After their South America mission, Krauser quit the special operations group and was killed in an accident he meets shortly after.

The European countryside in 2004. Ada was still alive after all. Leon is further surprised at coming face to face with Jack Krauser again, who was thought to have died in an accident. While Ada successfully escapes with the dominant strain Plaga, the entire cult including Krauser is destroyed, and Ashley is safely rescued. The mission was complete. After returning to the U.S., Leon prepares the "Leon Report" on the Ganado. This report is a confidential document not to be viewed by anyone other than a member of his organization or the BSAA.

About one year later, Leon is dispatched as a Special Commander of a quick response force to the airport of the U.S. city of Harvardville, where people are becoming zombies. He encounters Claire and they fight the zombies together to rescue the people in the airport...but a related incident flares up shortly thereafter. He leads the resolution of the bioterrorism turmoil being planned by Wilpharma, the pharmaceutical company that rose to lead the pharmaceutical industry after the collapse of Umbrella.

ADA WONG (Pages 62-63)
A beautiful Asian woman wrapped in a bright red China Dress with a dancing butterfly design. A spy skilled in the various martial arts, her background is enshrouded in mystery, and even her name, Ada Wong, is an alias.

At the request of Albert Wesker, she infiltrated the location in order to bring back the dominant strain Plaga being held by Los Illuminados.

At first glance, the long China dress seems to be a style poorly suited to espionage, but the dress is fitted with western accessories and style deep side slits, that allow a glimpse of a weapon holster worn on her leg, and that does not interfere with fighting action. Her items have a decidedly feminine flair to them, such as a flash bomb disguised as a pair of sunglasses and a small Hookshot sewn into her clothing, satisfying the womanly desire to wear favorite fashion items and look beautiful.

At the time of the virus leakage incident, Ada belonged to a rival organization to Umbrella. While engaged in intelligence operations in Raccoon City, she received an order from Wesker, from the same organization, to secure the "G-virus" that was discovered by William Birkin, of Umbrella. She went into disguise and used Leon, who she met at the police station, to obtain the sample, but a succession of dangerous situations gave the two of them time to be close to each other. Leon confirmed her feelings of love for him when he offered himself to protect her, and just a few hours later she did the same for him. In order to protect Leon, she suffered a grave wound from a B.O.W. "Tyrant," and grew weak in his arms.

Leon thought she was gone, but although she was severely injured, she was not dead. Perhaps she was pretending, afraid of slowing down Leon with her injuries. Reaching a hotel in town, she showed the "G" virus to Wesker via video monitor. This was a tissue sample taken from Birkin, who had taken the G-virus himself and mutated into a G. Wesker immediately sent a rescue helicopter and got Ada out of Raccoon City.

She found herself standing in front of Leon again after 6 years. Not fighting for the same side this time, they kept a cautious distance, such as offering words of help when backed into a corner. Ada at first gives Leon a rocket launcher at the critical moment of battle in a fight with Saddler, but then points a gun at him and demands he hand over the dominant strain Plaga sample, and then tosses him a jet ski key to aid his escape, as if she still enjoys this relationship with Leon.
She escapes by helicopter to a different organization than Wesker's and disappears. Even in this mission to capture the Plaga, the true identity of the woman who has been called the "key to the true purpose" remains enshrouded in mystery.

ASHLEY GRAHAM (Pages 64-65)
The sole daughter of the United States president. While appearing to come from a privileged background and having a selfish personality, she has a bright personality and is not afraid of anything. She is kidnapped by Krauser while traveling from her university in Massachusetts to visit home. She is taken to the European region that is under the control of the Los Illuminados cult. It was a crazed village of people who were under the control of the "Plaga" parasite. She was discovered by Leon, who aimed to rescue her even as they are attacked by Ganados.

She had already been infected with eggs by the time Leon found her, and symptoms of the parasitic infection began to appear even during their attempted escape. Although she was frantic for a time out of fear of the parasites living inside her body, she regained her composure and even was able to tell sarcastic jokes, and at times find and offers strategy ideas to support Leon. Her tenacity under these cruel conditions must have encouraged Leon. Just as they make their safe escape, she becomes enamored with Leon, perhaps out of relief at their new safety.

She has a flamboyant style with youthful expressions, actions and words, to the point that she is ridiculed by Luis Sera in the abandoned house. She wears an orange knit top with no sleeves that shows off her figure. She wards off the cold with a brown cardigan with a pattern knitted into the sleeves. Her miniskirt is green with a diagonal hem cut. Her shoulder cardigan, belt and boot covers deliver a balanced brown tone and draw the eyes to key points, and her use of a silver belt buckle accessory finishes off her relaxed appearance.

For her second outfit, she wears a white top and bottom. Although the top is quite revealing, she looks refined with shiny accessories and a ribbon on her front, and accented with a sharp red belt. She wears a combination white and color-coordinated bracelet.

JACK KRAUSER (Pages 66-67)
Under orders from Wesker, Krauser travels to Europe and infiltrates Los Illuminados in order to obtain the dominant strain Plaga. With the aim of growing closer to the cult's inner circle, he presses ahead with his plan to kidnap the US president's daughter, Ashley Graham. He is successfully accepted into the circle, but not allowed to go near the Plaga sample, and so enlists the cooperation of Ada, although not with sincerity. He has a showdown with Leon, who has come to rescue Ashley -- Leon was his partner 2 years ago in South America, where they entrusted their lives to each other.

When he went to South America, he belonged to the United States Army. He felt a sense of jealous rivalry at Leon, who operated as a direct agent of the President, and had a faint sense that their paths would someday diverge. He left the army after completing his mission together with Leon. There were reports that he died in an accident after leaving the Army, but a body was never found.

After seeing the unimaginable strength of humans with B.O.W.s in South America, a desire grew in him to have such great strength. After disappearing by faking his own death, he met Wesker, whose name appeared in documents related to an incident he heard about from Leon, and began working in Wesker's organization. He had injured his left arm in the battle in South America, but he possessed great strength and was skilled at fighting with a knife.

As he was gathering information inside the cult, Krauser became enthralled by the strength of the Plaga. He inserted the dominant strain Plaga into his own body, obtaining superhuman physical abilities.

Upon meeting again in Europe, he fights Leon in an attempt to settle their differences, but is defeated and killed.

LUIS SERA (Page 68)
A Latino who Leon met at the abandoned house. He says that he was a Madrid police officer, but he is actually a former Los Illuminados scientist. He continues parasitic research out of a sense of curiousity, but out of a growing sense of guilt at their evil plan, he betrays the cult and attempts to escape with a sample of the dominant strain Plaga. As a former resident of the town that the cult now controls, he at first successfully escapes the cult thanks to his knowledge of the land, but is eventually captured and confined to an abandoned house. He only gives evasive replies to Leon's questions and does not reveal his true thoughts. While he engages in light conversation and doesn't show proper respect to people, this is all due to his strong sense of caution.

As a skilled scientist, he knows everything there is to know about the parasite, and has even been successful in removing parasite eggs that were planted by the cult, by himself. His initial motivation for attempting to escape the cult was to protect himself, but upon learning that parasite larva were living inside Leon and Ashley, he returns to the old castle to obtain drugs to stunt their growth, even though he knows it is dangerous. His motive for doing so must have been his rediscovery of his true heart, made possible by meeting Leon and the others.

BITOREZ MENDEZ (Page 69)
The village mayor, whom Leon visits. A great man with a long narrow beard, dressed in a trench coat. Also the founder of Los Illuminados, he is a loyal servant who carries out the wishes of Osmund Saddler, whom he loves and respects. Unlike the common Ganado, he is infected with a "dominant strain" parasite, and is in full control of his will, even as he possesses physical strength greater than that of normal men.

Upon hearing that Leon was coming to the village to investigate, Mendez notifies the village people and increases the village's alert level. When he meets Leon, he lets him go upon hearing that he has been infected, but, upon Saddler's instructions, he interferes with his [Leon's] movement and waits for the parasite to grow to adult size. However, he becomes worried at Leon's multiple attempts to break the siege, and decides to kill Leon in order to protect Saddler's plan. His left eye is a glass eye that also functions as the key to the Salazar castle gate. This is also proof that he protected the cult from outside enemies with he himself acting as a barrier.

RAMON SALAZAR (Page 70)
The eighth leader of the Salazar family, that has controlled for generations the region being targeted for the search for Ashley. Salazar had no family and lived alone, making him vulnerable to the influence of Osmund Saddler, the leader of Los Illuminados. Intending to protect the people living in the region, Los Illuminados pushed Salazar to go against the wishes of his ancestors and release the "Plaga" parasite which had been sealed away inside the Salazar castle. The power of the cult within the region grew stronger, thanks to Salazar's adoration of Saddler and his complete cooperation, eventually leading to all of the villagers becoming cult followers. He also accepted a Plaga into his body and controls all of the crazed cult Ganado followers active in the region.

He has an unbalanced appearance, with a short stature like a child and a wrinkled face like an old man, and has a savage and arrogant personality. He is known to throw tantrums like a child when he doesn't get what he wants. The unusual creatures wearing robes that Salazar brings with him are the Verdugo, a bioweapon created through the cult's research. They serve as Salazar's guardians.

OSMUND SADDLER (Page 71)
The most powerful current leader of Los Illuminados, the ages-old cult from a certain region of Europe. With the cooperation of Salazar, the current landowner of the region, he revives the missionary work using the "Plaga" parasite, a method that the cult has used since antiquity. Two types of Plaga exist: a subordinate strain in which the parasite controls the host, and a dominant strain in which the host retains control. Saddler used these to gain absolute control over the region. However, he was unable to control his desire for power, and began using the parasites in experimental bioweapons development. He devised a plan to kidnap Ashley Graham, the daughter of the United States President, the first step of his scheme to control the world through the power of the Plaga. He planned to first command the great nations from within and then ultimately rule the world.

He wears a purple robe as a symbol of his status as the most powerful leader of the cult, and holds a Plaga-entangled cane. Although he appears to be from a different time, he carries a tentacle fitted with sharp claws, hidden under his robe to fight off any traitors.

WEAPONS MERCHANT (Page 72)
A man in a black coat who trades in weapons. His shop symbol is a torch that burns with a blue flame, and he seems to travel around and play his trade wherever he pleases. He keeps a vast array of weapons in a large rucksack and his coat. From his appearance it is obvious that he is a Ganado, but strangely, he does not show hostility toward others and will deal with anyone who is willing to pay. While it is unclear where he acquires his goods, even Leon is impressed at the products he has on offer. He's a skilled business talker as well, frequently saying things such as "Trust your gut" or "Great choice: you know your weapons."

MIKE (Page 73)
An armed forces helicopter pilot sent by the United States government. He meets up with Leon at a remote island where Ashley was taken, where he aids Leon from the sky as he makes his way toward a base where fighters are waiting.

Mike's helicopter was a heavy gunship armed with Gatling guns and missiles, and even Leon was inspired by the help he provided to him when they were in a tight spot. He they worked together to deftly fight off the waves of enemy attacks. Mike invited Leon "for a beer when all of this is over," but he was shot down by one of Saddler's men and killed.

ALBERT WESKER (Pages 80-81)
Albert Wesker sometimes operated in the open, such as virus thefts that occurred throughout the world and a B.O.W. related incident, and he sometimes operated in the shadows.
Upon hearing information about a parasite in Europe that gave superhuman strength to its host, Wesker planned a mission to steal a sample of this "Plaga" parasite from the cult of Los Illuminados. In 2004, he ordered Jack Krauser and Ada Wong to go there to steal a sample of the dominant strain Plaga. Although meticulously planned, Krauser was cut down by Leon and Ada betrayed him, resulting in only obtaining a subordinate strain Plaga sample. However, through another means of acquisition, he successfully obtained a "dead dominant strain Plaga."

Five years later, Wesker had motivated Excella to take the CEO position at Tricell, which had a pharmaceutical division, and, manipulating her to forward his "Uroboros Plan," he went to Africa. He continues to work toward the "creation of a new human species through the Progenitor virus," the goal that Spencer had yearned for since the days of Umbrella. He used to be a bio-engineering specialist.

His blood-stained past began with his desire to be the "creator" all that exists. As the leader of Umbrella, Spencer poured all of his efforts into the development of B.O.W., but he had a horrific ambition: to use viruses to evolve the human race, create an ideal world of this new race, and become the "god" of this world. In pursuit of this flawed-logic goal, he implements a horrific plan to gather several hundred children from around the world who possess superior DNA, and inject them with the Progenitor virus to give them even greater intellectual abilities and superhuman strength. This was dubbed the "Wesker Project," named after the lead researcher at the time, all of the children in the project were given the name "Wesker," and they were dispersed around the world and closely monitored.

Several years later, Albert Wesker appeared at the Umbrella training facility in Raccoon City. He was regarded as being the best of the elite Weskers, and was given preferential treatment with Spencer as his guardian. The Wesker Project proceeded under the orders of Spencer, who continued to harbor undying ambition, and a prototype virus was administered to all of the Weskers. Most died, but some survived. Albert Wesker was one of the few who survived, and stood as the results of this experiment to artificially create beings with physical characteristics matching those of most B.O.W. Through the Arklay Laboratory, Wesker became the S.T.A.R.S. Alpha Team leader of the special Raccoon City police force to which Chris and Jill belonged, but he had secret intelligence-gathering orders from Umbrella. He was ordered to use troopers at the mansion in the Arklay Mountains as experimental B.O.W. subjects, and to collect data. However, a rival organization to Umbrella was planning to steal that data, unbeknownst to him. Stopped by Chris and Jill before he was able to carry out his plan, Wesker was killed by a B.O.W. "Tyrant." But it was actually a staged death in which he had injected himself with a virus that would revive him.

Several months after the mansion incident, Wesker reappeared on Rockfort Island. This time, he was here to lead a special force of a rival organization to Umbrella to infiltrate the island. Here, he successfully stole t-Veronica, and unexpectedly met with Chris again, who had come to help his sister.

In 2006, before Chris and Jill infiltrated Spencer's mansion, Wesker attacked Spencer, who "created him." He confronted Chris and Jill and cut them down with his superhuman powers. However, before he could deal the finishing blow to Chris, Jill tackled him and they fell onto the rocks, but he kidnapped her and injected her with P30 in order to control her emotions. Then, he went back to his alliance with Tricell to realize his next ambition, the "Uroboros Plan."

In order to sustain life as a bioweapon, it was necessary for him to regularly take appropriate doses of a drug called PG67A/W. Chris and the others significantly reduced his abilities by forcing him to overdose on the drug. As a last ditch effort, he tried and failed to join with the Uroboros virus, and eventually disappeared into the lava...

OZWELL E. SPENCER (Page 83)
Founded Umbrella together with James Marcus and Edward Ashford and survived longer than them. A cold, ambitious individual, he plotted to secretly kill the other two founders.
Spencer led Umbrella and strongly believed he was one of the ‘chosen ones,' and believed that "people should be ruled by physically and intellectually superior individuals." Upon discovering the Progenitor virus, he put into motion his plan to realize this philosophy. He founded Umbrella, and continued researching the t-virus, with only a handful of people aware of his true intentions. However, Umbrella was brought down by the actions of Chris and the others. Since then, he disappeared and went into hiding, and time was not kind to him. As he hung onto life, confined to a wheelchair and connected to life support systems, who could imagine that this old man, frustrated at the thought of dying before realizing his plan, at one time was a man who struck untold fear in people around the world. Incidentally, the name "Wesker" was given to all of the children used in various Progenitor virus experiments, and he bragged about the greatest Wesker ever created, as being his creation.

The BSAA discovered his whereabouts and launched a raid on the European mansion where Spencer was quietly living in hiding. However, by the time that Chris and Jill rushed into his room, Spencer had already been killed at the hand of Wesker.

DOUG (Page 85)
Doug is a helicopter pilot. He goes by helicopter to meet Jill, who is rushing to meet Chris, but while providing them with cover fire, he is attacked by an armed Majini and is killed in action.
Posted: Jun 17, 2011 8:33 

Might as well have both!
Posted: Jun 18, 2011 23:35 

I'm not trying to lay my problems out anywhere, but after this weekend I'm due up for a bunch of doctors appointments and other glorious non fun things. Went to the hospital Friday morning and spent most of the day there getting poked prodded and scanned. Been told I have Crohn's Disease, so I have to follow up this week with what will probably be more doctors appointments than I've had in the last 15 years.

Tomorrow I'm going to the drive in and watch Green Lantern and X-men First Class though, so I'll have some enjoyment before the week begins.
Posted: Jun 20, 2011 10:03 

Please, do not even mention LIN and Rebirth in the same sentence. LIN was fun for what it is, but don't mix up C- homage to the real thing. Quite honestly I'd want nothing changed, Rebirth is perfect as is. Let it render in HD and call it a day, that is it.
Posted: Jun 20, 2011 12:13 

Is everyone done spreading the love?
Posted: Jul 16, 2011 17:06 

I would need to double check, but off the top of my head I'm fairly sure this is not true at all. Firstly I probably would have noticed/heard about it back in 2002. We uploaded videos of the Japanese release to the website I was working on at the time prior to the US release, afterwards we would have heard about it.
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