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Posted: Feb 24, 2010 12:33 

No files. As far as difficulty goes, I guess it depends on how much you're using to the action portion and the enemy placement (it's really random). First playthrough was about an hour and 5 minutes on Normal, and Vet was about an hour and 20 minutes.

I did an Amateur run and ran into reapers for example, but they weren't in my Normal run.
 Post subject: Biohazard Reports Scans
Posted: May 16, 2010 17:17 

Finally managed to get my hands on a good quality scanner.....here are scans of Wesker's Extra Report, and I will keep updating this thread with further scans, next being Darkside Report, with TTSBB {Trevor's Letters}, Declassified, Shattered Memoirs, and other limited/special edition memorabilia ~

http://www.megaupload.com/?d=W2Z66NH3

http://i822.photobucket.com/albums/zz147/GEORGETREVOR/RESIDENT%20EVIL%20COLLECTION/img006.jpg

EDIT~ Some more scans ~ Darkside Report = http://www.megaupload.com/?d=UAZXM8IP
Resident Evil Prologue = http://www.megaupload.com/?d=UAZXM8IP
Shattered Memiors = http://www.megaupload.com/?d=2HP6DRTE

All Hi-Res quality!
 Post subject: Re: Biohazard Reports Scans
Posted: Oct 01, 2010 6:31 

Here are some more hi res scans that I have done, with Biohazard Archives II to come next week !

BIOHAZARD 3.5 CUBE Feature http://www.megaupload.com/?d=B0G3MMTV

Resident Evil Wildstorm Comic 1 http://www.megaupload.com/?d=2LL1XUSL

Resident Evil Wildstorm Comic 4 http://www.megaupload.com/?d=V1C94DX1

Resident Evil Wildstorm Comic 5 http://www.megaupload.com/?d=X557IYT7

The True Story Behind Biohazard George Trevor Letters http://www.megaupload.com/?d=K3T58ASL

Resident Evil DECLASSIFIED http://www.megaupload.com/?d=AS3LLOOX
& http://www.megaupload.com/?d=T70KEWUW
& http://www.megaupload.com/?d=NBKLY89E

Resident Evil 5 HD http://www.megaupload.com/?d=8MD3FY5O

Resident Evil 1.5 http://www.megaupload.com/?d=O0IG5KOT
 Post subject: Re: Biohazard Archives II
Posted: Oct 05, 2010 20:11 

I finally got my copy today, and minor personal gripes aside, it is a fantastic book, well designed & produced, with a wealth of information, including the inner dealings of Wesker, Ada, and various "organisations".....I have scanned what I feel are the most vital pages for a translator to get their teeth into. Further sections to follow tomorrow. The link below is for the Contents page, full Game profiles, most Character Bios, and entire Creature Track section....

http://i822.photobucket.com/albums/zz147/GEORGETREVOR/JILLprofile.jpg

http://www.megaupload.com/?d=SBAEFO7R
Posted: Sep 27, 2011 6:27 

Reflection: 15 Years
1996 – 2004

1996
The birth of the monumental horror game, Biohazard

Survival horror.
Though now a standard genre, fifteen years ago, it had neither shape nor form in video gaming.

As the early 1990s saw decline brought about through the collapse of the Japanese economic bubble, excitement within the video game industry grew more and more with the introduction of a new generation of hardware that would succeed the current 16-bit and 32-bit systems: the PlayStation ("PS") by Sony Computer Entertainment ("SCE") and the Sega Saturn ("SS") by Sega Enterprises (now Sega).

The industry quickly transitioned from the 2D graphics used up until that point, to 3D graphics, which utilized a new technology known as "polygons," and various game manufacturers focused their strength on the development of game software that displayed 3D graphics. However, if a game was to make it to store shelves, games had to be racers or RPGs, or otherwise had to follow traditional genres, which meant that games that utilized the maximum potential of a game hardware's specs were not being made.

Through such circumstances, Capcom, the company known for producing fighting games, quickly entered both the PlayStation and the Sega Saturn's development camps, and from them came one brand new title. Indeed, that game was "Biohazard" ("BH1"). The game's genre was "survival horror," a first for home video game consoles. Capcom's consumer development team initially developed the game in order to gain development experience, but the title grew to become a full-fledged project.

The development concept was genuine horror action that raises a player's level of immersion through the removal of parameters shown on the television screen. That isn't to say that there were no earlier games that utilized horror elements; rather, it was rare for a game like Biohazard to bring both horror and action right in front of audiences. Some game fans took notice of the game and were expecting something new. However, as new games come with tall hurdles, the release date came amidst a lack of excitement.

On March 22, 1996, Biohazard was released exclusively for the PlayStation. Using the catchphrase "A game that exceeds movies, survival horror that makes one shiver has arrived!" the Biohazard series took its first step toward becoming something that should be commemorated. In terms of initial sales, the game was well received in spite of being new property, and while its position was low, it would regularly appear in the rankings of game magazines. Interest in the game spread through word-of-mouth. After nearly one year passed, which felt like watching paint dry, sales eventually exceeded 1 million units. We can say that the primary reasons the game became such a big hit were because of the game's depth, cutscenes that were of similar quality to movies, and careful storytelling that gripped gamers' hearts and wouldn't let go.

We used real life footage for the opening cutscene, a rare move at that time, and used English voices with (Japanese) subtitles because we actually wanted to make something akin to a movie. And although cutscenes such as those that have creatures suddenly break through glass are classic fabrics of horror films, the game would have an impact to the extent that players would scream in shock at these scenes while forgetting that they are playing a game.

The game's story could be seen from the point of view of both Chris Redfield and Jill Valentine, members of the S.T.A.R.S. Special Forces team, and the game employed multiple scenarios that would play out depending on the actions and choices of the player. Chris and Jill's scenarios greatly differed in their combat abilities, weapons and partner characters; Chris was particularly skilled at knife-based combat, which spawned instances in which fans would clear his scenario using only the Combat Knife.

While the game's theme revolved around the concept of desperation and horror, the logic of solving puzzles using objects such as the crests and cranks, the execution of combat using real firearms, as well as hidden features such as unlimited ammunition and alternate costumes, were placed throughout the game, allowing players to taste that sense of catharsis when they overcome their fears through the use of their own abilities, and also that feeling of beating the game. This is the perfect balance. The games in the series that followed have stayed true to the event that is now a Biohazard tradition: the climactic countdown sequence that has players' adrenalines pumping.

At a glance, this looks like a game in which players simply hunt for monsters in a mansion, but actually, behind this superficial view is the subtle presence of a suspenseful conspiracy involving a giant corporation that constantly betrays players' expectations - in a good way.

At the time, there were various opinions on elements such as the "tank controls" that would confuse players each time the camera angles changed as well as the blind spots that existed as a result of those fixed camera angles. But in fact, these were directly connected to the game's charm. Rather than serve to frustrate players, they promoted the element of fear during exploration, and since the game naturally encouraged players to pour their own emotions into the game, this was an important and successful example of a gameplay style that was born out the limitations of game hardware.

To elaborate further, the "door sequences" that would play when going from one room to another on the map played a part in upping the game's level of fear. These door sequences were implemented towards the end of the game's development because it would be quote boring to see nothing except black loading screen sequences every time the player enters a new room. When someone plays through the game, although the doors simply open slowly while the camera zooms in, the game stirs the fear within players that arises just by wondering what may be lurking beyond the door. Players should notice that this allows the level of tension to remain throughout the experience.

Through these elements, Biohazard turned the normal conventions of home video games upside down, and at the same time, opened up a new path of entertainment that was only possible with the next-generation of game hardware.

Five months after the birth of Biohazard, the first Tokyo Game Show was held. We felt that this international event hinted at prosperity for the game industry, and that Biohazard would comfortably move forward as well.

The game made PlayStation history as a long seller nobody saw coming. The following year, Sega Saturn and PC ports were released. The same year, Biohazard Director's Cut was released, which contained, among several new features, episodes not contained in the original version, as well as a new Beginner Mode, which was included in response to PlayStation players who felt that the original game was too difficult to finish. We had earned the support of one fan after another.

1996

1.11
Ryutaro Hashimoto Cabinet is inaugurated.

Koichi Wakata flies aboard Space Shuttle Endeavour.

2.27
Pocket Monsters Red and Green are released by Nintendo.

3.22
Biohazard (PlayStation)

4.1
Tokyo Big Sight opens.

Yahoo! JAPAN service commences.

6.23
Nintendo 64 launches.

7.5
Dolly, the world's first cloned sheep, is born.

7.19
The Atlanta Olympics commence.

7.20
Marine Day (Umi no Hi) is becomes a national holiday.

8.22
The first Tokyo Game Show is held.

12.5
The Hiroshima Peace Memorial and Itsukushima Shrine are registered as UNESCO World Heritage sites (cultural heritage).

Original Japanese from BEAMS T x BIOHAZARD: HISTORY THE ELEMENTS ANNIVERSARY BOOK.
Pages 8 – 11.
Published by Capcom.
Translated by cvxfreak for Biohaze.com, September 27, 2011.

http://www.e-capcom.com/ec/srDispProductListProductLink/doProductTreeLink/1/1/A10003179/10/10/srDispProductList/
Posted: Oct 02, 2011 17:23 

OCT 1ST
Biohazard 0 Kaitai Shinsho
Biohazard CV Kaitai Shinsho
Biohazard 4 Kaitai Shinsho
Biohazard 5 Kaitai Shinsho
Biohazard Archives
Inside of Biohazard Darkside Chronicles
Bio UC Official Guidebook
Wesker's Report
Bio UC - Death's Door Opening
Bio UC - Eradication Operation file
Degeneration theatrical trailer.

OCT 2ND
Raccoon City Case Details
Another Side of Biohazard

AMBIGUOUS (OCTOBER)
Biohazard: The Catalysis
Biohazard Stamp Collection
Bio UC timeline
Biohazard Archives 2
Biohazard 3

All in all, the evidence points to October 1st. That is the definitive date for Raccoon's destruction
Posted: Jan 25, 2012 12:07 

Will be updated as I find them.

On Handling the New Prototype

There will be a new prototype introduced on this mission. All mission participants are urged to use extreme caution!

1. When handling the special prototype, all instructions by the handler must be followed to the letter.

2. In the event of an emergency, follow the contingency guidelines in the Hazards and Emergencies Manual.

3. Once the prototype's abilities have activated, it will be impossible to control them. The proscribed sedative must be administered every hour during transport.

4. While it is possible to control the special prototype, its behavior in the field cannot be accurately predicted.

When control is no longer viable, please contact HQ on the dedicated line.

Flight Plan

Type of Flight: IFR

Aircraft Identification: EC6177

Type of Aircraft: C-1306

Departure Point:
Redecilla del Monte Air Base

Destination:
Valkoinen Mokki Airport
 Post subject: Re: Possible plot details?
Posted: Jan 27, 2012 0:17 

The characters are "Chris Redfield" who co-stars with the familiar "Leon S. Kennedy" in the series. Other than those two people, the third main character is a mysterious man who is said to save the world, however details, such as a name, are unknown. The story is set in the United States ten years after the Raccoon City incident and bioterrorism has frequently occurred in the world. When the President of the United States, who was concerned about it, was going to show the truth of the Raccoon City incident to the world, the meeting place was attacked by bioterrorism, and the story begins from that place where Leon was also involved.

On the other hand, at the same time Chris, a member of a counter bioterrorism organization, comes to China and is exposed to unprecedented bioterrorism. It seems that the story presents the United States and China as the setting in turn. In addition, the person "Helena Harper" who takes part in the action with Leon appears. She meets Leon in the assembly hall where the President was attacked by bioterrorism but says "I am the terrorist ringleader." Afterwards, Leon will be driven to the United States as the ringleader of the President's assassination. In addition, a lot of other attractive characters seem to appear. Sasaki said that considerable emphasis was placed on human drama.

Best I can do so quickly.
Posted: Jan 29, 2012 20:14 

Translations courtesy of Welsh.

A decade or so after the incident in Raccoon City. In order to stop further acts of bioterrorism, the President of the United States decides to reveal the "truth about the Raccoon incident". On the day of the presentation - a large scale bioterrorist attack occurrs in the assembly hall. Then, Leon S. Kennedy who attaned the presentation as a witness for the Raccoon incident and as a friend to the President was forced to confront the President, whose appearance had completely changed. Around the same time, Captain Chris Redfield of the anti-bioterrorism organization "BSAA" arrives in China, which was exposed to a level of bioterrorism previously unthinkable. The situation is hopeless as numerous bioterrorist attacks occur worldwide - Is there any means of escape from this worst-case scenario?

多き第3の主人公 THIRD MAJOR HERO
世界を救うといわれた男 THE MAN WHO WOULD SAVE THE WORLD
SECRET

LEON
「やめてください」Please stop it...

PRESIDENT ADAM
「B.O.W.は 今や全世界の脅威だ…」B.O.W.s are now a threat to the whole world...
「ラクーンの真実…」Truth about Raccoon...
「今こそ全てを話そうと思う」Now I intend to tell them everything.
「君の協力に感謝する レオン」Thank you for your cooperation, Leon.

LEON
「大統領!!」Mr. President!!

HELENA
「私がやったの…」I did this...
「私が…」 I...
「この態事を引き起こした…」 Caused this situation...

LEON
「どういうことだ…!」 What do you mean...!
「なるほど…」I see...
「ラクーンの再来というワケか…」So this is the next Raccoon City...
「そこにお前の言う"真実"があるのか?」Would you say the "truth" as you define it exists there?

CHRIS
「私は 何から逃げていた?」What was I running away from?

HQ
「バイオテロを鎮圧しつつポイント"スペードエース"を目指せ」Proceed to point "Ace of Spades" while supressing acts of bioterrorism.

CHRIS
「傷が!? ・・・どういうことだ 」Wounded!? What does that mean...

MYSTERY MAN
「最初に条件だけ言っとく」I'm telling you just the conditions upfront.
「 初めに前金で20万ドル」To begin with, $200,000 in advance.
「残りは終わった後」The rest after I finish.
「ちなみにB.O.W.は別料金」By the way, B.O.W.s are extra.
「傭兵やってたほうがマシだったな」Working as a mercenary would have been better.

BLONDE GIRL
「あなたは 世界を救う大切な存在だから」 Because you are a precious being who would save the world.

MYSTERY MAN
「 世界を救うのは 俺じゃねぇ・・・ 」I'm not the one who will save the world...
「カネと引き替えの俺の”血”だろ? 」It's my "blood" in exchange for money, right?

As you can see, no game is free from the bastardization of the stooges in CAPCOM's localization department.

1) 「ジュアヴォ」J'avo wasn't hard to figure out. If you look at the trailer, there's a computer display of several reports with the title "Juavo". In Spanish, the J sounds like H. Huevo is the Spanish word for "Egg" (or slang for testicles), which fits the whole spider theme with the webbed logo.

2) The police officer zombie which attacks Leon has "POLICIA", Spanish for Police, written on his back.

3) There is a STAGLA gas station in Tall Oaks.

4) The terrorist group in China appear to be wearing Chinese opera masks.

5) Mystery Man arrives in China before Chris, as a sign is still up in Mystery Man's scenario but down in Chris's.

6) Chris is infected. Hence the "wounded" line which does not appear at all in the English trailer because CAPCOM's localization department sucks.

7) You can also see members of the terrorist group injecting themselves with the new virus/eggs.

8) Some of the terrorists are disfigured under their masks: they have more than two eyes.
Posted: Feb 12, 2012 10:03 

Enjoy!

http://projectumbrella.net/articles/Jessicas-Report-0
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