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Posted: Jan 21, 2010 9:54 


The news broke out yesterday that Excella would be the sixth officially announced playable character in Mercenaries. Now check out the high-resolution Famitsu scans of the coverage below.

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Posted: Feb 09, 2010 9:33

With the help of a great friend, Biohaze has secured high-resolution scans of Biohazard 5 Alternative Edition coverage. This week's issue of Famitsu officially unveiled the presence of Rebecca Chambers and Barry Burton as the final two playable characters in The Mercenaries Reunion for Biohazard 5 Alternative Edition. As we all know, both characters were supporting characters for Chris and Jill during the original Biohazard. Rebecca went on to be the co-star of Biohazard 0, and had a major role in The Umbrella Chronicles. Barry made a cameo in the ending of Biohazard 3: Last Escape and starred in Biohazard Gaiden.

Also in the issue is more coverage of Lost in Nightmares and Desperate Escape. Lost in Nightmares is particularly interesting in that it seems to have camera angles that resemble the remake of Biohazard.

The game hits the PS3 in Japan in 9 days, on February 18, 2010.

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Posted: Feb 18, 2010 8:43 

Desperate Escape takes the opposite approach to Lost in Nightmares in its action-heavy focus. Enemies are virtually limitless, but you also get the ammo and equipment necessary to deal with them. Progression is relatively straight forward: you have to find keys or, like in Chapter 4 of Separate Ways in Biohazard 4, bust down walls and doors with canons in order to advance.

The basic action is identical to the main RE5 game, though using Jill is a nice change of pace given her speed and flexibility. As we discovered in Mercenaries, she has an Ada-esque flair to her.

Many enemies from the main game make their returns: the Gatling Gun Majini, the Executioner, the Chainsaw Majini, and for some reason, even the microphone-wielding village chief dude.

There is no final boss battle per se, but there is a showdown very similar to Leon and Luis in the cabin in Biohazard 4. This time you are given the exact timing of your assault on a roof when lots of majini pouring in. Chainsaw Majini and Gatling Gun Majini also show up to make your life a living hell. I feel that the end of Desperate Escape gives you this sort of tension you didn't really feel in RE5, but felt tons of in RE4.

Regarding the story: After Chris and Sheva leave Jill, she collapses, but Josh finds her. Jill is actually a famous BSAA member, with Josh recognizing her right away. Josh and Jill contact another BSAA solider, Doug, who is piloting the chopper. After the boss battle, Doug essentially ends up as another Mike, a chopper pilot who in spite of helping the protagonist, gets blown up by a rocket. The chopper itself survives this time, though. :lol The only thing that didn't seem satisfying was that Jill collapses at the beginning, but they never revisit that particular plot point ever again.

Desperate Escape has what was missing from Lost in Nightmares: new cutscenes with tremendous production values. Capcom did a fantastic job making it. Capcom has managed to use DLC to honor the two games Biohazard 5 has strong ties to. Lost in Nightmares honors Biohazard 1, but Desperate Escape honors Biohazard 4 in such a huge way.
 Post subject: Re: Desperate Escape Review
Posted: Feb 20, 2010 0:34 

Desperate Escape (DE) is Biohazard 5’s second downloadable chapter, following Lost in Nightmares (LiN). While LiN is an obvious throwback to the original Biohazard in terms of environment and pacing, DE sticks much closer to the main game, pairing a recently freed Jill Valentine and Josh Stone, who has returned after recruiting an escape chopper. Taking placing chronologically after Chapter 5-3 of the main adventure, Jill and Josh are tasked with catching up to Chris and Sheva in order to assist them in their showdown against Wesker.

Jill, who players will use first, plays exactly as she does in The Mercenaries. She is easily the fastest character in the game and very agile, using back flips and knee drops to finish enemies off. Jill’s speed and agility might remind players of Biohazard 4’s Ada Wong. Josh, who is available after beating the game once as Jill, is a slower powerhouse character, using his physical body strength to overwhelm stunned enemies. Compared to Chris and Sheva, they’re both equally competent agents who can hold their own in combat.

Jill begins the game with a Submachine Gun, while Josh begins with a Handgun, but of course, they can swap weapons at anytime, and there are more to be found throughout the stage. They can both use their Combat Knives as well, with Jill going for quick forward-stabs while Josh slashes enemies. At times, the enemy count is indeed overwhelming, so there is much tension to be felt in ways that I felt were lacking in the main adventure. There is no final boss, but a timed final showdown.

Progression of the game is quite similar to Chapter 4 of Biohazard 4’s Separate Ways. There are seemingly limitless numbers of Majini to face off against. Generally, a locked door must either be unlocked with a randomly-located key, unlocked from behind by giving Jill and Assist Jump, or literally blown up with conveniently placed, but enemy controlled canons. All of the mini-boss enemies from the main adventure return, such as the Chainsaw Majini or the Executioner, but they are slightly weaker and explode upon defeat. As in LiN, there are stars pieces to collect rather than money, which determine the amount of points you earn at the end of the scenaro.

Desperate Escape is considerably longer than LiN, and on par with the longer chapters of the main adventure. The chapter can be completed quickly if you speed through the game and ignore enemies, but that would defeat the purpose of this scenario, which is for heavy action more than anything. There are no puzzles to solve, underscoring the difference in direction between DE and LiN. Still, as with all Biohazard games, once you learn the game, it will begin to go by quickly. In that sense, DE can still be considered a bit short, but it is an inexpensive chapter at only ¥500 as downloadable content.

Lost in Nightmares was touted by Capcom as a chapter which “Respects Biohazard 1.” However, whether Capcom intentionally meant to or not, Desperate Escape also respects a previous Biohazard game: Biohazard 4. DE and Biohazard 4 share similar set pieces that made the latter game very memorable. Many complained that while Biohazard 5 played well and looked beautiful, the set pieces were nowhere near as memorable as its predecessor’s. Desperate Escape, like the main adventure, does borrow some elements from Biohazard 4 directly, such as blowing up large doors and being slammed with exploding canons, but I feel DE’s set pieces work so well because of the tension felt from the overwhelming enemies. Also, the name of the chapter certainly ties back to the subtitle of Biohazard 3. Whether Capcom explicitly intended for DE to honor Biohazard 4 is not clear, but signs point to it having been Capcom’s intention.

DE’s biggest weak point is its setting and environment. While LiN is meant to inspire moments of nostalgia with its Rebirth-inspired locations, DE’s locations are not exactly memorable. They look similar to the other industrial portions of the game, although some may be reminded of Chapter 5-3 (and Separate Ways Chapter 5) from Biohazard 4. There is nothing in DE that will make gamers stop to admire the locale, even for a few moments, while gamers may spend hours walking around LiN’s Spencer Estate to see what similarities they can catch. This decision was of course deliberate and necessary, so Capcom cannot be faulted too much for it.

Lastly, DE's production values are high and notable. LiN had no real ending cutscene and an FMV version of one of the main game's cutscenes, which was visibly of less quality. Desperate Escape contains a full introduction, well-done midpoint cutscenes, and then a satisfying ending. New gamers to Biohazard 5 may not realize that DE was developed long after the main game. Unlike LiN, which had very little new story elements, DE does add a plot point that was unknown to gamers before. This plot point, too, is a nod to Biohazard 4 in many ways.

Desperate Escape might very well end up being the favorite part of the complete Biohazard 5 package for many fans and gamers alike. It certainly has become my favorite segment of the game because it feels so much like the end of Biohazard 4 in terms of pacing and progression, and that was one of the best parts of that game. It is tragically short in a sense that I was left wanting more, especially since it has been a long time since Biohazard 3 (excluding Umbrella Chronicles). The Biohazard fans that have become disillusioned with the gameplay style introduced in Biohazard 4 will find nothing to like here, and should stick to LiN instead.

Overall Score: 9/10
 Post subject: Desperate Escape Review
Posted: Feb 20, 2010 0:34 


Biohaze brings you the first English review of Biohazard 5 Alternative Edition's Desperate Escape chapter.

Click here for the full review.

Desperate Escape scored a very solid 9 out of 10.
Posted: Apr 11, 2010 10:18

On March 31, collaborating with Capcom, Famitsu published an artbook titled Inside of Biohazard Darkside Chronicles (Japanese: インサイドオブバイオハザード/ダークサイドクロニクルズ).

Biohaze picked up a copy of the book today. Inside contains beautiful artwork and renders of characters and enemies, detailed descriptions, artists' conceptual sketches, a series timeline (for both the series story and various game releases), interesting interviews with Masachika Kawata and Yasuhiro Seto (that talking about subjects from Gun Survivor 2 to the PS2 version of Biohazard 4) and finally a staff survey. The 191-page book retails for ¥2500 and is certainly a worthy addition to any Biohazard collection.

Check out Amazon Japan's page for the book here .
Posted: Apr 20, 2010 2:56

Having been heavily rumored this week, a trailer has finally been revealed for Marvel vs. Capcom 3. The trailer shows that Chris Redfield will be one of the playable characters in the new sequel. Fans should remember that Jill Valentine was also playable in Marvel vs. Capcom 2, so there's a good chance more Biohazard characters will be featured. Stay tuned for more developments.

Update: Click here to watch the Captivate '10 trailer in HD.

Source: NeoGAF
Posted: May 07, 2010 23:23 

I added a bit in the OP about Biohazard 4 Wii Edition's sales/shipment increase. Hope you don't mind, Rod. :wink:
Posted: Jun 15, 2010 13:46 

First images courtesy of Wario64 on GAF!!!
Posted: Jun 22, 2010 0:09

The Japanese game website 4Gamer has revealed that Biohazard Revelations for the Nintendo 3DS finally received its proper Japanese announcement from Capcom today. In addition to showing the Biohazard version of the logo, the 4Gamer link above shows the trailer for the game that was shown at E3. Of course the 3D effect can't be seen, but the trailer does have voice work from Chris and Jill (their Biohazard 5 VA). Also, 4Gamer mentions that MT Framework, which was the multiplatform engine used to develop Biohazard 5, is also powering Biohazard Revelations.

Update: watch the high quality trailer here !

Source: 4Gamer via AndriaSang
 Post subject: Biohaze @ TGS 2010
Posted: Sep 02, 2010 11:37

September 16, 17 - Business/Press
September 18, 19 - General Public
Official TGS 2010 Website

It's already September, which means the Tokyo Game Show is right around the corner. For those unfamiliar with this annual event, TGS is a venue where new game products are announced and known games demoed to the press and general audience. Virtually every major gaming company except for Nintendo will be in attendance, including Capcom. In recent years, TGS has been the venue for people in Japan to try out Biohazard titles before release. TGS 2007 featured Biohazard Umbrella Chronicles. TGS 2008 featured Biohazard 5. TGS 2009 featured Biohazard Darkside Chronicles and a trailer for Biohazard 5 Alternative Edition.

What will TGS 2010 have in store for Biohazard fans? Capcom has yet to announce their TGS booth content. Biohazard Revelations for the 3DS will probably not be playable, but a trailer is certainly possible. Biohazard 5 Alternative Edition with PlayStation Move compatibility might be at the show since the Japanese release of that update is in October. We also heard recently of the chance Biohazard 6 might be shown at TGS 2010. We also never heard anything about Biohazard Portable , after it was announced for the PSP at E3 2009, so if that still exists, this would be a good time to tell people.

Whatever ends up being announced at TGS 2010, Biohaze will be there to report it live! As with last year's TGS, we have set up a Biohaze @ TGS Twitter account in order for updates to be reported on the spot. Once again, I (cvxfreak) will be the Biohaze correspondent. For your reference, I will report non-Biohazard or non-Capcom news on my personal Twitter account . So be sure to follow us on Twitter during TGS and hopefully there will be many new announcements for Biohazard fans.
Posted: Sep 14, 2010 2:14

Capcom Japan announced just moments ago that a 3D CG film sequel, Biohazard Damnation, will be releasing in 2012 in cooperation with Sony Pictures Entertainment. It will once again star Leon S. Kennedy and will be a 3D film distinct from the live-action Resident Evil movie series.

Stay tuned for more information!

Capcom Japan Press Release
Posted: Dec 29, 2010 6:18 

Updated the OP with an extra bit of information people here might like... :smile:
Posted: Jan 01, 2011 23:03 

Update: I've renamed the Twitter account to @biohaze_live to reflect that this Twitter will also be used for non-TGS events. Current followers should still be tied to the account, but new followers should be aware of the new link. Thanks!
Posted: Jan 06, 2011 23:55

This is a reminder that tomorrow, January 8, 10:00 Japan Standard Time, Nintendo World 2011 will begin. Biohazard Revelations for the Nintendo 3DS will be playable, while the second day of the event will have a Biohazard stage show hosted by Masachika Kawata (beginning at 15:00).

For live coverage of the overall event, please follow me on Twitter , and for Biohazard-focused updates use Biohaze Live . Biohazard-related updates will be cross-tweeted, following one account will suffice.

Also, Biohaze is looking into finding some kind of prize to give away for followers of Biohaze Live.

Stay tuned!
Posted: Jan 13, 2011 21:27 

Wait for the real 3DS version.
 Post subject: Re: Hosting Fee Donations
Posted: Feb 11, 2011 5:10 

Posted: Feb 13, 2011 5:05 

Well, we can be technical here for a moment, but until Degeneration was released, Claire did in fact have the most experience dealing with viral outbreaks. She lived through Raccoon City with Leon and then went on to survive Rockfort Island and Antarctica. Leon had only survived Raccoon City and then gone through the Las Plagas incident, but the latter wasn't a viral incident.

Of course, Operation Javier changes all that, but that was released after Degeneration. When Degeneration was out, Chris and Jill had survived three viral incidents, Claire two, but Leon only one.
Posted: Mar 01, 2011 16:44 

I might be able to attend this Friday!
Posted: Mar 23, 2011 8:18 

Scans now up! Check OP please.
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