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PostPosted: Mar 13, 2017 4:25 
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Thinking about it , When I looked back at Capcom's Expectations and Results documents for RE6 , If we still believe that what capcom targets in their Expectations is "Shipped" and not "sales" then in RE6 case there is an obvious Big contradiction between the "4.5M" day one shipment and the Official numbers written in their documents , which led me to believe that capcom target "sales" in their documents and not "shipped"

-Lets take it in Chronological order , in Fiscal Report 2011 Capcom's expectations for RE6 was 5M Sales copies ( I Know it is the revised one and it was 7M before they edit it ) , Until now we don't know what they mean by sales
http://imgur.com/lKUXZtK.jpg
http://www.capcom.co.jp/ir/english/data ... ull_01.pdf
Following the release of the game , Capcom announced that the game has "shipped" 4.5M copies in launch
http://www.capcom.co.jp/ir/english/news ... 21004.html

-Now Lets take a look at Capcom's Report for Q2 2012 which has the data for the initial shipments and initals sold units and thats were the Big contradiction happens
http://imgur.com/YbcsWC3.jpg
http://www.capcom.co.jp/ir/english/data ... 2nd_01.pdf
As you can see , They clearly put the "sales" numbers in the table which is 3.7M and put the shipment number as a note at the bottom of the page which is 4.5M

-Now lets take a look at Capcom's report in for Q3 2012
http://imgur.com/aywOG1t.jpg
http://www.capcom.co.jp/ir/english/data ... 3rd_01.pdf
They said that sales until Q3 2012 is 4.8M and based on the previous report then we know for sure that 4.9M is "sales units" and not "shipment" , also take a look at the top of the page , they say that in Q3 RE6 sold 1.1M which lines perfectly with the previous sales numbers and the new sales numbers (3.7+1.1=4.8) so that means All the numbers released for RE6 "except the 4.5M day one shipment" are the sales numbers and not the shipment numbers and Therefore the spreading talk that RE6 Shipped only 400K from launch to March 2013 (Six Months) is a false one

-Now Fast Forward to RE7 , The nearly exact Scenario happens
In their Q3 2016 Report , The expectations number in the same table is 4M copies , and going by the previous RE6 example then that is the "sales" numbers and not "shipment" numbers
http://imgur.com/Meh0ZMe.jpg
http://www.capcom.co.jp/ir/english/data ... 3rd_01.pdf

-Now the same Post-Launch statement happens , and RE7 Shipped 3M copies
http://www.capcom.co.jp/ir/english/news ... 70210.html
The Difference is between them until now is : Capcom in RE6 clearly mentioned both the "initial shipment" numbers and "sales" numbers and Clearly "sales" numbers as their target while in RE7 case they only mention "Shipment" numbers and are yet to reveal the "sales" numbers , And even If Capcom's target for RE7 is 4M shipments and not sales then that is a lot worse for RE7 compared to RE6 which had a "sales" target not "shipment"


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PostPosted: Mar 14, 2017 6:52 
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Firstly it's a moot point to argue the comparatives between RE6 and RE7 as a 'success' simply because Capcom already said they're happy when they'd only just announced the 3m+ shipped numbers and are quietly confident they'll come close to 4M by April 1st. So it's hard to argue a base when the company has been more confident about these sales than the early RE6 ones.

Quote:
“Compared to Resident Evil 6 this may seem like a lower initial pace, however this can be attributed to the recent wider adoption of digital downloads and the transition from a sharp initial spike in sales for games to a continuous long tail. Further, we believe that achieving our fiscal-year target of 4 million units for this title is wholly possible, as we expect sales to continue for a longer period, buoyed on highly positive post-launch reviews from both the media and consumers.”


Reading between the lines it basically says with a target of only 4M they already expected less sales because of the current market (and simply because by all accounts the game was cheaper to make than the bloated mess that 6 was).

If I took this in raw percentage of expected sales targets to actual sales targets in the time period then RE7 is doing better than RE6 hands down even if we only take into account shipped numbers. That is the FY length between release and EOY targets which you've not thinking about.

RE7 being released in late Jan has a total of just over 2 months to expect to reach 4M. RE6 on the other hand was released in early October and had almost six months to reach its 5M target (and still came up quite short in the first EOY of that as you note - as I'll go into below).

Of course there isn't any sales data in there yet... Capcom hasn't had any time to prepare actual sales data for this FQ of the year, the quarter (being 3 months of data) won't be concluded until the end of this FY at the end of this month.

Once we have longer lifetime data you'd be able to make better conclusions as to what did better overall perhaps.

What is telling from the data is Capcom's release in October 2012 which touted them shipping 4.5million copies and the EOY data only reflecting slightly above that amount. As I recall even with the following whole 2013 FY Capcom only shipped around another half a million units, and it wasn't until the digital sales began to seemingly be included that the numbers jumped by any real standard after stagnating just north of 5M for a long time.

So again if we continued steady sales or shipments in the coming months/FY then we'll get a better understanding how it's done overall.

Finally not to disagree with everything you've said the mess between shipped and sold is exactly what I've said to others around here and they shot me down over it. My issue hasn't ever been that Capcom shouldn't do it (for all intense and purposes 'shipped' is sold to Capcom because they've been paid for the stock), but much like your evidence shows it's been a bit unclear or unbalanced what they're doing consistently.

Adding to this mess is the difference between titles with digital sales included and past million sellers that didn't even though they had digital copies, and those who've never been digital. At the end of the day Capcom is going to be like any company and twist data to make any sales look better for possible investors and/or shareholders.

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PostPosted: Mar 14, 2017 12:22 
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Rombie wrote:
At the end of the day Capcom is going to be like any company and twist data to make any sales look better for possible investors and/or shareholders.


That's all there is to it. We can't even be 100% certain of what various IR reports referred to by "shipped" or "sold", especially regarding RE6 when the game fell below their ambitious targets.

RE7 has made money and it was according to the reports translated by cvxfreak, an R&D gate of the new engine to speed up development for future titles. They're happy with the results so far and as stated before, the targets are fairly conservative so the expectations of some fallout with numbers was expected. We've had more than a decade of action titles, a generation of gamers in fact. I'm more surprised by so many RE6 apologists around as if it were some misunderstood cult classic :lol:



SG79 has received a thanks from: Rombie
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PostPosted: Mar 14, 2017 12:59 
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Cyberpunk making the rounds with this post. First Reddit -->Unity -->Biohaze.

It comes off as a way to cover action fans if RE7 does in fact hit 4 million by the end of this month. It's seems pretty moot regardless, they recouped their development costs at 2.5 million, they surpassed 3 million and are close enough to 4 million without having to change their sales expectations all while getting critical praise. Doesn't seem like a failure to them.


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PostPosted: Mar 15, 2017 1:25 
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"You did a fine job."
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Joined: Feb 7, 2010
Location: Auckland, New Zealand
Favorite title: Biohazard 2
Now playing: Resident Evil 5
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^ If posting elsewhere then feel free to copy parts of my comments as relevant, silly creating twisted stories about sales when the whole picture hasn't been anywhere close to provided.

@SG - Exactly indeed, why I mentioned it. Just like any company would.

I didn't mention above but I want to put that the simple math is if Capcom lists as at or more than 4.8 million units by the end of Q1 2017 then RE7 has done as well if not better in pure digits, but the simple math says the game was profitable already for much longer anyway due to the market expectations and lowered costs. But the way Capcom has been inconsistent on charting these means we're basically comparing apples to oranges as the old saying goes.

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PostPosted: Mar 15, 2017 5:34 
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First day on the force...
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danfromumbrella wrote:
Cyberpunk making the rounds with this post. First Reddit -->Unity -->Biohaze.



More discussion is better :)


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