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BIOHAZARD 2 ("1.5" BUILD)

(Resident
Evil 1.5 USA Articles Section) - (More
Media found under Media Section)
Biohazard 2 was first
announced at the Fall Tokyo Game Show in 1996, an unsurprising
move for Capcom given the success of the first game. The first
preview showed two characters in an overwhelmingly neon-blue
Raccoon City Police Department: Leon S. Kennedy and Elza Walker,
who would never make it into any playable version of the game
together. This build was scrapped in 1997, two months before
it's intended release and at a production stage of 70% complete.
The game was so close to release that images were featured on
the back of SCPH-5500 PlayStation system boxes. Additional
information was also printed inside ‘Now Available’ PlayStation
software pamphlets included with later released systems. Shinji
Mikami indeed made a bold move, one he would replicate a few
years later with Biohazard 4. The final game has a huge legacy
among series fans, so few question the decision to scrap the
first build. However, many still wonder what that
nearly-completed version of the Biohazard 2 beta was like.

Over the years many dedicated fans have joined together in an
effort to uncover additional information regarding the original
build. Since 1996 various media has been made available, however
nothing in playable form has surfaced. Over the course of
thirteen years only two online auctions featuring a playable
build of the game have surfaced, though both have been cancelled
before finishing. Upon further investigation one of these
auctions was indeed real, though the author was not compliant in
handing over the rights to the beta. Following the auctions
demise, a video pertaining to this particular beta was released
by the PlayStation Museum in 2007. To add to the plot,
PlayStation Museum has since taken down any trace of having
posted the video. While footage and images have surfaced at
random, not much progress has been made considering thirteen
years have passed.
The information released in 1996 hasn't changed much, though
nonetheless it is still intriguing. Leon went through a few
changes within Biohazard 1.5's production. During the first
preview of the game Leon was portrayed as a civilian with a
buzzed hair style. This concept for Leon was scrapped almost
immediately and in its place were various cop outfits, likely
changing his storyline as well. The last beta build featured
Leon in his now well known R.P.D. outfit. Elza Walker however
remained consistent throughout the two known builds; however,
she would later be replaced all together by Claire Redfield.
Elza and Claire shared a similar build and both were motorcycle
enthusiasts. The idea to scrap her was likely due to storyline
implementation, seeing as Claire is Chris' younger sister.
Creating a genetically similar sibling is an obvious cause for
the appearance change.
In the summer of 1998 Capcom released a Biohazard 1.5 media
disc, titled the Biohazard Complete Disc, with Biohazard
Director's Cut Dual Shock. Releasing after the final build of
Biohazard 2, this PlayStation formatted disc included four
in-game videos from the previous builds. Within these clips
various alterations to the main scenario are noticeable. In the
beta Marvin Branagh escorts survivors through the city sewers,
yet in the final build he never makes it out of the R.P.D. In
addition, Raccoon City gun shop owner Robert Kendo helps assist
Elza and Sherry. The trio ended up finding a secret entrance
within the city streets. This differs greatly from the final
build where Robert is killed within the first few minutes. Also
noticeable is Ada Wong's character model in an Umbrella lab
jacket. In the final release Ada was a spy sent to retrieve a
sample, though it is unclear if her character model in the beta
was doing so. Whether this was the ground work for a plot point
or not, it remains a significant difference from beta to retail.
The sad fact of the matter is there are no playable forms of
this game and it is likely there never will be. However, some of
Biohazard 1.5’s inspiration can be found within other titles,
namely Biohazard Outbreak. The Hive scenario in particular takes
place in a hospital from Biohazard 3, though does not use the
same assets. In remaking these areas much of Biohazard 1.5’s
R.P.D. design and layout has been replicated. The entrance,
lobby and even roof are presented in a similar fashion to the
beta. While it is a far cry from Biohazard 1.5, it may be one of
the only officially released titles to bare resemblance.
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