1) This marks the first release of Resident Evil 2 in North America and Japan on the PlayStation.
2) This marked the first time the North American version was released before the Japanese version.
3) This is the third Resident Evil/Biohazard game to be released on the PlayStation and fourth overall.
4) The game lacked the Extreme Battle Mode found in all subsequent re-releases except for the Nintendo 64 version.
5) The boxart for the Japanese version contains a zombie face, and is the only Japanese version to use it, although every European Resident Evil 2 release uses the same artwork.
6) Although not the first Biohazard/Resident Evil game to include a two-disc package, it was the first Biohazard/Resident Evil game to have its main game span two discs (although the Nintendo 64 and GameCube versions are on one medium).
1) This marks the second release of Resident Evil 2 in North America on the PlayStation. In Japan, this marks the second release of Biohazard 2 on the PlayStation.
2) In Japan, this release marked the first time two Biohazard games were released together. Biohazard Director’s Cut Dual Shock was released on the same day as Biohazard 2 Dual Shock Version.
3) This marks the third time in series history in which a re-release has happened on the same platform as the original release. The first was the Director’s Cut release of the original, and the second was the Dual Shock release of the Director’s Cut.
4) This marks the first and only time in series history that a re-release on the same platform took place in the same year as the original release.
5) The gap between the original Biohazard 2 and its re-release, Biohazard 2 Dual Shock Version is shortest in series history, with a span of seven months.
6) The boxart for the Japanese version contains Leon and Claire standing in a pose, just like the GameCube Version and the Dreamcast Value Plus version.
7) In Japan, this was the fifth Biohazard game released for the PlayStation.
8) This game added Dual Shock controller functionality, resulting in the addition of analog control and force feedback rumble. Every console Biohazard/Resident Evil game after this one supports rumble.
9) In Japan on the same day as CODE: Veronica Kanzenban’s PlayStation 2 release, Biohazard 2 Dual Shock Version was re-released along with the PlayStation editions of Biohazard and Biohazard 3: Last Escape, and the PlayStation 2 version of Biohazard CODE: Veronica Kanzenban, in the compilation set, Biohazard 5th Anniversary Nightmare Returns.
10) This game was re-released under the Greatest Hits label in North America.
1) In Japan, this marks the third release of the game and the second platform it has appeared on. In North America, this marks the fourth release of the game and the third platform it has appeared on.
2) The Japanese package includes a demo of CODE: Veronica and featured music tracks from every game released to that point.
3) Extras in this version include the movie viewer, artwork and render viewer and full-screen CG without any image loss.
4) The Japanese version contains the subtitle “Value Plus” due to its lower price, extra features and inclusion of the CODE: Veronica demo and music tracks.
5) The gap between the North American and Japanese releases is the longest in the series to date, at a little under one year.
6) This was the first Biohazard game released for Dreamcast in Japan, while this was the final Resident Evil game released for Dreamcast in North America.
7) In Japan, this version came a month before the Nintendo 64 version was released, while in North America, the Nintendo 64 version came out over a year before the Dreamcast version.
8) CG movies were in fullscreen, while all other versions only fill up half the screen.
1) The Nintendo 64 version marks the debut of the series on a Nintendo platform.
2) The Nintendo 64 version does not include Extreme Battle Mode or Arrange Mode, just like the original PlayStation version.
3) The Nintendo 64 version does not contain the rock metal ending theme for the B scenarios; it is the only version to use the same ending music for both the A and B scenarios.
4) This was the first and only Resident Evil/Biohazard gamer released for the Nintendo 64 as Resident Evil Zero/Biohazard 0 was moved to the Nintendo GameCube.
5) The game used the largest possible cartridge capacity for Nintendo 64 games, at 64MB or 512mb.
6) The cut-scene where Ada speaks to Annette is replaced with Claire’s version of the event in order to conserve cartridge space.
1) This marks the fifth release of Resident Evil 2, and the fourth platform the game has appeared on.
2) The GameCube version is the first version of Biohazard 2/Resident Evil 2 that allows all in-game cut-scenes to be skipped.
3) Originally, the United States version was supposed to cost $19.99. However, the price was bumped up to $39.99, with Capcom citing expensive licensing fees as the reason for the price hike.
4) The GameCube version adds various CG scenes from the game during the B game credit roll.
5) Despite coming about three years after the Dreamcast and Nintendo 64 versions, it was missing all the features added to those versions.
6) CG movies ran at a higher framerate than all other versions.