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Resident Evil 5
-Staff Speak Out-



Moderator
 Name:
David Katz
 Username: dvader

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What would you like to see the series build on from Biohazard 4?


I would like a better balance between the old style atmosphere of the old RE games and RE4. I want to have those moments of terror as you walk slowly down a dark path, with a few bullets, praying nothing comes to get you. All while retaining the controls and combat of RE4. Also a little bit more freedom would be nice.

Most people say the main character is Chris Redfield, are you hopeful it is?

Hopeful, I'm 99% sure its him, if its not him I would be floored. It makes sense, Wesker is becoming very powerful, its time to bring in his nemesis to deal with him.

Any ideas or reactions to the heat element found in the game?

If done right it could really be great, just imagine being chased by monsters you run into a dark area hoping to escape, but they continue on to chase. You run out into the light and you go blind for a few seconds, the panic that will create in the player would make you think twice of your strategy. As long as it doesn't end up in micromanagement, like say he needs to drink water every few minutes, I think it will be ok.

Will the enemies you face in the game fluctuate based upon the heat index?

I doubt it, unless you start to hallucinate and create enemies in your head, which hopefully won't happen. I would guess whatever monster you are facing would be harder if say you are fatigued from being out in the sun for too long, so your aiming is off and you can't run fast.

What kind of storage system would you like to see utilized?

Hmm, for important items keep it like RE4, a separate infinite menu. There is no need for us to have to drop something to pick up a necessary key or something. What I want though is limited bullets and health inventory, I want that feeling that I need to chose what I need at that moment and it better be the right choice or I die. The one problem is I don't know how to do that without item boxes, which the game should not have.




Moderator
 Name:
Sean Shahri
 Username: Sandbox

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What would you like to see the series build on from Biohazard 4?

I want to see the RE 4 engine with the atmosphere of the previous games (RE 1-CV) molded together. It would also be nice if the level of interaction with the environment was amped up a notch of two.

Most people say the main character is Chris Redfield, are you hopeful it is?

Chris Redfield is the best choice for the RE 5 lead. The impending showdown with Wesker should provide us with some very spectacular scenes.

Any ideas or reactions to the heat element found in the game?

A lot of interesting things could be done with the heat element. From obscuring the lead's vision to having to find cover in certain situations or to even heal yourself. This will be a very good element that will keep the player on his toes.

Will the enemies you face in the game fluctuate based upon the heat index?

I could see something along the lines of during the day certain enemies come and and when the sun sets they find shelter. In turn there would be enemies that are nocturnal in nature and they would come out to "hunt" in night's cover when it's cooler. I could also see an angle of having some enemies more dangerous during one period in the game and in another period be rather weak, defenseless and vulnerable to attack.

What kind of storage system would you like to see utilized?

I think the RE 4 storage system is good enough and doesn't need to be altered. They could just add item boxes strategically in the world where the player could most benefit from them.




Contributor
 Name:
Matt
 Username:
Progenitor
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Most people say the main character is Chris Redfield, are you hopeful it is?

I would like to see Chris Redfield return in Biohazard 5, but his sister should stay out of it this time.

Will the enemies you face in the game fluctuate based upon the heat index?

I wouldn't be surprised if certain types of enemies tried to avoid the harsh sunlight. Perhaps players will sometimes be forced out into the heat in order to avoid something more deadly in the shade.

What kind of storage system would you like to see utilized?

I think Bio 4's storage/inventory system is nearly perfect for a more action-oriented Biohazard title, and expect part 5 to utilize something very similar.

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