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Moderator
Name: David
Katz
Username:
dvader

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What would you like to see the series build on from Biohazard 4?
I would like a better balance between the old style atmosphere of the old
RE games and RE4. I want to have those moments of terror as you walk
slowly down a dark path, with a few bullets, praying nothing comes to get
you. All while retaining the controls and combat of RE4. Also a little bit
more freedom would be nice.
Most people say the main character is Chris Redfield, are you hopeful it
is?
Hopeful, I'm 99% sure its him, if its not him I would be floored. It makes
sense, Wesker is becoming very powerful, its time to bring in his nemesis
to deal with him.
Any ideas or reactions to the heat element found in the game?
If done right it could really be great, just imagine being chased by
monsters you run into a dark area hoping to escape, but they continue on
to chase. You run out into the light and you go blind for a few seconds,
the panic that will create in the player would make you think twice of
your strategy. As long as it doesn't end up in micromanagement, like say
he needs to drink water every few minutes, I think it will be ok.
Will the enemies you face in the game fluctuate based upon the heat index?
I doubt it, unless you start to hallucinate and create enemies in your
head, which hopefully won't happen. I would guess whatever monster you are
facing would be harder if say you are fatigued from being out in the sun
for too long, so your aiming is off and you can't run fast.
What kind of storage system would you like to see utilized?
Hmm, for important items keep it like RE4, a separate infinite menu. There
is no need for us to have to drop something to pick up a necessary key or
something. What I want though is limited bullets and health inventory, I
want that feeling that I need to chose what I need at that moment and it
better be the right choice or I die. The one problem is I don't know how
to do that without item boxes, which the game should not have.
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Moderator
Name:
Sean Shahri
Username:
Sandbox

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What would you like to see the series build on from Biohazard 4?
I want
to see the RE 4 engine with the atmosphere of the previous games (RE 1-CV)
molded together. It would also be nice if the level of interaction with
the environment was amped up a notch of two.
Most
people say the main character is Chris Redfield, are you hopeful it is?
Chris
Redfield is the best choice for the RE 5 lead. The impending showdown with
Wesker should provide us with some very spectacular scenes.
Any
ideas or reactions to the heat element found in the game?
A lot
of interesting things could be done with the heat element. From obscuring
the lead's vision to having to find cover in certain situations or to even
heal yourself. This will be a very good element that will keep the player
on his toes.
Will the enemies you face in the game fluctuate based upon the heat index?
I could
see something along the lines of during the day certain enemies come and
and when the sun sets they find shelter. In turn there would be enemies
that are nocturnal in nature and they would come out to "hunt" in night's
cover when it's cooler. I could also see an angle of having some enemies
more dangerous during one period in the game and in another period be
rather weak, defenseless and vulnerable to attack.
What
kind of storage system would you like to see utilized?
I think
the RE 4 storage system is good enough and doesn't need to be altered.
They could just add item boxes strategically in the world where the player
could most benefit from them. |

Contributor
Name:
Matt
Username:
Progenitor
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Most people say the main
character is Chris Redfield, are you hopeful it is?
I would like to see Chris Redfield return in Biohazard 5, but his sister
should stay out of it this time.
Will the enemies you
face in the game fluctuate based upon the heat index?
I wouldn't be surprised if certain types of enemies tried to avoid the
harsh sunlight. Perhaps players will sometimes be forced out into the heat
in order to avoid something more deadly in the shade.
What kind of storage
system would you like to see utilized?
I think Bio 4's storage/inventory system is nearly perfect for a more
action-oriented Biohazard title, and expect part 5 to utilize something
very similar. |