|
Review written
by: cvxfreak

Discuss This Article
Other Special Features
Score >

Media >

|

DESPERATE ESCAPE REVIEW
Desperate Escape (DE) is Biohazard 5’s second downloadable
chapter, following Lost in Nightmares (LiN). While LiN is an
obvious throwback to the original Biohazard in terms of
environment and pacing, DE sticks much closer to the main game,
pairing a recently freed Jill Valentine and Josh Stone, who has
returned after recruiting an escape chopper. Taking placing
chronologically after Chapter 5-3 of the main adventure, Jill
and Josh are tasked with catching up to Chris and Sheva in order
to assist them in their showdown against Wesker.
Jill, who players will use first, plays exactly as she does in
The Mercenaries. She is easily the fastest character in the game
and very agile, using back flips and knee drops to finish
enemies off. Jill’s speed and agility might remind players of
Biohazard 4’s Ada Wong. Josh, who is available after beating the
game once as Jill, is a slower powerhouse character, using his
physical body strength to overwhelm stunned enemies. Compared to
Chris and Sheva, they’re both equally competent agents who can
hold their own in combat.
Jill begins the game with a Submachine Gun, while Josh begins
with a Handgun, but of course, they can swap weapons at anytime,
and there are more to be found throughout the stage. They can
both use their Combat Knives as well, with Jill going for quick
forward-stabs while Josh slashes enemies. At times, the enemy
count is indeed overwhelming, so there is much tension to be
felt in ways that I felt were lacking in the main adventure.
There is no final boss, but a timed final showdown.
Progression of the game is quite similar to Chapter 4 of
Biohazard 4’s Separate Ways. There are seemingly limitless
numbers of Majini to face off against. Generally, a locked door
must either be unlocked with a randomly-located key, unlocked
from behind by giving Jill and Assist Jump, or literally blown
up with conveniently placed, but enemy controlled canons. All of
the mini-boss enemies from the main adventure return, such as
the Chainsaw Majini or the Executioner, but they are slightly
weaker and explode upon defeat. As in LiN, there are stars
pieces to collect rather than money, which determine the amount
of points you earn at the end of the scenaro.
Desperate Escape is considerably longer than LiN, and on par
with the longer chapters of the main adventure. The chapter can
be completed quickly if you speed through the game and ignore
enemies, but that would defeat the purpose of this scenario,
which is for heavy action more than anything. There are no
puzzles to solve, underscoring the difference in direction
between DE and LiN. Still, as with all Biohazard games, once you
learn the game, it will begin to go by quickly. In that sense,
DE can still be considered a bit short, but it is an inexpensive
chapter at only ¥500 as downloadable content.
Lost in Nightmares was touted by Capcom as a chapter which
“Respects Biohazard 1.” However, whether Capcom intentionally
meant to or not, Desperate Escape also respects a previous
Biohazard game: Biohazard 4. DE and Biohazard 4 share similar
set pieces that made the latter game very memorable. Many
complained that while Biohazard 5 played well and looked
beautiful, the set pieces were nowhere near as memorable as its
predecessor’s. Desperate Escape, like the main adventure, does
borrow some elements from Biohazard 4 directly, such as blowing
up large doors and being slammed with exploding canons, but I
feel DE’s set pieces work so well because of the tension felt
from the overwhelming enemies. Also, the name of the chapter
certainly ties back to the subtitle of Biohazard 3. Whether
Capcom explicitly intended for DE to honor Biohazard 4 is not
clear, but signs point to it having been Capcom’s intention.
DE’s biggest weak point is its setting and environment. While
LiN is meant to inspire moments of nostalgia with its
Rebirth-inspired locations, DE’s locations are not exactly
memorable. They look similar to the other industrial portions of
the game, although some may be reminded of Chapter 5-3 (and
Separate Ways Chapter 5) from Biohazard 4. There is nothing in
DE that will make gamers stop to admire the locale, even for a
few moments, while gamers may spend hours walking around LiN’s
Spencer Estate to see what similarities they can catch. This
decision was of course deliberate and necessary, so Capcom
cannot be faulted too much for it.
Lastly, DE's production values are high and notable. LiN had no
real ending cutscene and an FMV version of one of the main
game's cutscenes, which was visibly of less quality. Desperate
Escape contains a full introduction, well-done midpoint
cutscenes, and then a satisfying ending. New gamers to Biohazard
5 may not realize that DE was developed long after the main
game. Unlike LiN, which had very little new story elements, DE
does add a plot point that was unknown to gamers before. This
plot point, too, is a nod to Biohazard 4 in many ways.
Desperate Escape might very well end up being the favorite part
of the complete Biohazard 5 package for many fans and gamers
alike. It certainly has become my favorite segment of the game
because it feels so much like the end of Biohazard 4 in terms of
pacing and progression, and that was one of the best parts of
that game. It is tragically short in a sense that I was left
wanting more, especially since it has been a long time since
Biohazard 3 (excluding Umbrella Chronicles). The Biohazard fans
that have become disillusioned with the gameplay style
introduced in Biohazard 4 will find nothing to like here, and
should stick to LiN instead.
|
|