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Mission Start is a guide written by member
Detrimantix in order to assist players in becoming more
acquainted with Biohazard 5's Mercenaries mode. This guide is
written with high level play in mind, the most basic of basics
can be found elsewhere. Tier Lists are subject to change over
time, though we assure the latest and most credible list to
date. If you have any serious
questions please post them
The H&K P8 (Handgun) is weak with a generous
capacity, which is exactly what you want, one headshot to any
enemy into his Cobra Strike is an almost guarenteed +5 seconds
clock, and the S&W M500 (Magnum) he carries makes quick work of
enemy, bosses included. It is highly recommend that you discard
proximity mines at game start other than on the Mines or Ship
they are borderline useless otherwise and only succeed in taking
valuable slot in your inventory.
Jill (Battle Suit)
The VZ61 (Machine Gun) is incredibly efficient at
controlling groups of enemies, and once floored leave them open
Double Kneedrop which kills almost 100% of the time and is one
safest and fastest melee attacks in the game. The H&K PSG-1
allows her to take out bosses relatively quickly. The loss of
grenades make her slightly less useful for duos than her alter
that's a matter of opinion. There's no question however that
stronger solo character overall.
While seemingly strong, everything he can do his
Midnight counterpart does better. His Samurai Edge (Handgun)
powerful and can set up his melee kills fairly consistently,
from a much lower capacity than the H&K P8. To make things worse
L. Hawk (Magnum) does about half as much damage as the S&W M500,
the Hydra (Shotgun) should be avoided at all costs if a high
your goal. He's an incredibly strong character, but is lacking
areas that hold him back from placing higher.
A very well rounded character, one many seem
overlook, the SIG 556 (Machine Gun) even though burdened with a
capacity sets up his neck breaker consistently on every stage.
M29 (Magnum) comes loaded with 12 bullets with 6 to spare
bullets at game start, and while the Grenade Launcher is kind of
toss up as ammo pick ups are uncontrollable, it's effectiveness
long run can't go overlooked.
Her H&K MP5 (Machine Gun) has half the capacity of
VZ61, but is equally effective and should be used the same way.
flash grenades she starts with are great back up when unexpected
parasites appear, her only real weakness stems from the fact
has a tough time with the majority of bosses. However, she is
one of the strongest duo characters when paired up with a
that compensates for said weakness.
He should be played almost indentically to Wesker
(Midnight), his SIG P229 (Handgun) on headshot does just enough
to finish enemies off with a straight afterwards, and the
invaluable on any stage, unfortunately he only has two, and most
stages have more than two boss enemies which leaves you at quite
disadvantage once they're gone. The M3 (Shotgun) should be
aside from keeping your combo going.
Her VZ61 (Machine Gun) has a decent clip capacity and
sets up both her impale and throat slit with ease, unfortunately
don't gain much time in the long run as they are both relatively
The Dragunov SVD (Rifle) is great for bosses given that it's
semi-automatic, and while it is advised that you discard her
(Handgun) in favor of exclusive machine gun ammo drops, the
entirely up to you
The Longbow is slow yet strong, and ammo is obviously
not an issue given that it's infinite, but other than her
freeze rounds and a knife, she has virtually no way of
time. Excluding a couple stages where her disadvantages aren't
evident, she simply can't compete with the rest of the cast.
Plays almost identically to Leon in Resident Evil 4, and
unfortunately suffers from the same disadvantages, but even more
here due to increased enemy durability, as well as changes to
rulebook. The Ithaca M37 (Shotgun) while boasting a surpisingly
ammo capacity should still only be used to continue a combo or
with bosses, as hand grenades are your only other option on most
stages. Both of his alter egos are superior by comparison, and
starting character Sheva just has more versatility.
Often considered to be worst character in
Mercenaries, and with good cause. The AK-47 (Machine Gun) is
for setting up her melee attacks, but you can't gain time due to
taking too long to complete. The Jailbreaker (Shotgun) should be
discarded at start in all honesty, it consistently fails to kill
anything that's outside melee range and has a terrible spread.
things off the S75 (Rifle) while strong is still far too slow to
used to deal with bosses or anything stronger than your average
majini. Avoid at all costs, unless you really want to make a