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BIO HAZARD Director's Cut
(PS3/PSP) Review
Sony announced
original PlayStation emulation for the PSP handheld in early
2006, and launched the service together with the PlayStation 3,
via the PlayStation Network digital store. In the early days of
the service, Sony required the use of a PlayStation 3 to access
the service, and downloaded PSone games could only be played
back on the PSP. In late April, Sony updated the firmware of the
PSP and PS3 systems to improve the functionality of PSN download
titles; they can now run on both the PSP and PS3, and can use
save files from the original PSone disc versions transferred
from a memory card. Previous owners could download the new
updates at no extra cost. The original cost was roughly $6 to
begin with.
Being an emulated version, Biohazard Director's Cut runs exactly
the same on the PSP and PS3 as it did on the PSone. No new game
modes were added, but the game does feature variety; players can
assume the roles of Chris Redfield or Jill Valentine, in either
their original modes (lifted from the original Biohazard 1), a
mode with easier difficulty, or a mode with harder difficulty,
altered camera angles and rearranged item placement. An
individual runthrough with Chris and Jill isn't a terribly long
adventure, especially for one who played through the game on the
PSone. Still, this does somewhat compliment the portable nature
of the PSP, allowing for large parts of the game to be enjoyed
in a short amount of time. Expect around 2-3 hours per
adventure.
Biohazard brought
survival horror-like gameplay into the mainstream. Aimed at
scaring gamers, the game succeeded back in 1996, although today,
on either the PSP or PS3, being scared simply isn't going to
happen given the game's archaic visuals and the evolution of
videogame scare tactics over the last decade. Gamers assume the
role of Chris and Jill, and wander through a big mansion
populated with zombies and others creatures, with locked doors
they must find the keys for, and odd puzzles they must solve in
order to get those keys. Creatures must be dispatched using a
variety of weapons with limited amount of ammo; some weapons do
more damage than others, for example comparing the Handgun to
the Magnum. The aiming system allows for the characters to
automatically aim at enemies, which isn't a perfect dynamic,
because it has a difficult time tracking fast moving enemies.
The controls, also unchanged from the PSone, translate to the
Sixaxis and PSP buttons perfectly. As usual, some may have
trouble with the movement of characters being tied to pressing
up on the D-Pad, but gamers who become accustomed to the
controls shouldn't have any problems after that.
There is a reasonable amount of path deviation, especially for
Jill, so on subsequent replays, players can take different
actions than they did the first time. For Jill, in one
runthrough she may ignore a trap related to the acquisition of
the Shotgun; on another, she may decide to circumvent the trap.
Each character can go through four possible outcomes thanks to
the presence of two allies, so it might be worth trying all of
the combinations; both allies survive, only one survives (the
first or the second ally), and no one survives. Saving the game
requires ink ribbons used at typewriters; there's a limited
amount of these, although the PSP's sleep mode or the PS3's PS
button make this limitation somewhat insignificant unless the
player wants to try another game.
One cool feature
about PSP-PS3 connectivity is the managing of save files;
connecting the PSP and PS3 via USB, gamers can transfer their
work-in-progress save files from the PS3 to the PSP and continue
the adventure on the portable. Even save files from the PSone
version, when created on the PS3 or somehow transfered over from
a PSone memory card, will function with the PS3 and PSP versions
of the game, providing extra incentive for original owners who
downloaded the game to enjoy on the portable, or with the added
convenience of no longer needing the game disc on their new PS3.
Naturally, the visuals weren't changed at all, except for a
small improvement in color. Gamers expecting use of the PSP's
hardware to improve the game will be disappointed at seeing the
same compressed pre-rendered backdrops and low-resolution
character models; being based on a 1996 game, the graphics were
amazing for its time but are now outdated. The game is ugly by
today's standards, so playing the game on the PS3 will surely be
an eyesore relative to that system's capabilities. Director's
Cut translates well onto the PSP screen; full screen mode at
maximum brightness is recommended for the best possible look.
Biohazard Director's Cut was one of the first games available
for download, and it's an interesting choice. Undoubtedly,
gamers looking for a portable version of the original Biohazard
will want to know the better choice between the DS's Biohazard
Deadly Silence and the PSP's emulation of Biohazard Director's
Cut. The truth is, there really isn't a clear cut winner and
which version is superior is down to personal preference.
Deadly Silence and
Director's Cut are both variations of the original Biohazard,
but have many differences. Director's Cut aims for a complete
emulation of the PSone game, regardless of the PS3 and PSP's
capabilities, while Deadly Silence uses the DS's unique features
to improve the Biohazard experience. While Deadly Silence cannot
compete with Director's Cut's price and console-portable
connectivity, it is the more appropriate of the two for portable
games. The Director's Cut fails to allow for cut-scenes and
door-opening sequences to be skipped, providing a waste of
precious PSP battery life, and more importantly, a waste of
time, if the player wants to get as much done as possible in a
short time period. Deadly Silence allows for cutscenes and door
scenes to be skipped, which makes the portable adventure that
much smoother. Deadly Silence also brings the gameplay standard
of the original up a few notches, matching Biohazard 3, thanks
to the addition of the 180 turn and L-button knife wielding.
Meanwhile, the PSP version is still stuck without the improved
gameplay. Deadly Silence contains the interesting rebirth mode,
but Director's Cut contains arrange mode. Graphically, Deadly
Silence contains better character models than any version
besides the GameCube remake, but the compressed backgrounds look
quite a bit worse than the faithful backgrounds on the PSP.
Yet, for a hardcore Biohazard fan, the differences between the
two versions make it so that they compliment each other. Gamers
who just want the challenge or THE original version should go
for the PSP version, while gamers looking for a version better
suited for handhelds in general, or are looking for the most
advanced version, ought to give the DS version a try.
But as far as the PSP-PS3 product is concerned, at a low price
of $6 or so, you cannot go wrong with one of the best games from
the PSone era. Director's Cut suits the handheld PSP well enough
to be enjoyable, and while the save system and constant loading
times may be a turn off for on-the-go gaming, Director's Cut is
still a nice classic addition for anyone's PSP-PS3 library.
Note: The game is only available on the Japanese and Hong Kong
PSN stores.
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